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Purpose The purpose of the study is to enhance the quality of education in rural management through the inclusion of students’ voices, namely, active participation in the curriculum development intervention. This approach aims to foster critical thinking, collaboration, communication and creativity, thereby enhancing student engagement and in turn leading to quality education. Design/methodology/approach This methodology outlines an inductive approach using focus group discussions (FGD) and thematic analysis to explore and understand the constructs related to the impact of students’ voice on quality education. Curriculum development in rural management was used as an intervention to assess the impact of the inclusion of students’ voice. This study’s inductive approach and qualitative methods provide a rich understanding of students’ experiences and perspectives. Findings The findings from the FGD and thematic analysis provided insights into the inclusion of students’ voice in rural management curriculum development, an intervention that enhanced the 4C’s (collaboration, communication, creativity and critical thinking) of learning and student engagement. The emerging themes illustrated the intervention’s positive effects on quality education. Research limitations/implications This research extends the current knowledge by shedding light on integrating Kolb’s experiential learning theory with Laurillards’ conversational framework in achieving quality education in rural management which has not been extensively explored. Practical implications The paper underscores the importance of students’ voice in quality education. It provides a basis for policymakers to mandate that higher education institutions increase student engagement, thereby promoting quality education. Originality/value The findings contribute to the existing body of knowledge in the field of quality education (Sustainable Development Goal 4) in rural management. The results of our study provide a novel perspective on the experiential learning of students, which has practical implications and advances the understanding of quality education for sustainable development in business education.
Purpose The purpose of the study is to enhance the quality of education in rural management through the inclusion of students’ voices, namely, active participation in the curriculum development intervention. This approach aims to foster critical thinking, collaboration, communication and creativity, thereby enhancing student engagement and in turn leading to quality education. Design/methodology/approach This methodology outlines an inductive approach using focus group discussions (FGD) and thematic analysis to explore and understand the constructs related to the impact of students’ voice on quality education. Curriculum development in rural management was used as an intervention to assess the impact of the inclusion of students’ voice. This study’s inductive approach and qualitative methods provide a rich understanding of students’ experiences and perspectives. Findings The findings from the FGD and thematic analysis provided insights into the inclusion of students’ voice in rural management curriculum development, an intervention that enhanced the 4C’s (collaboration, communication, creativity and critical thinking) of learning and student engagement. The emerging themes illustrated the intervention’s positive effects on quality education. Research limitations/implications This research extends the current knowledge by shedding light on integrating Kolb’s experiential learning theory with Laurillards’ conversational framework in achieving quality education in rural management which has not been extensively explored. Practical implications The paper underscores the importance of students’ voice in quality education. It provides a basis for policymakers to mandate that higher education institutions increase student engagement, thereby promoting quality education. Originality/value The findings contribute to the existing body of knowledge in the field of quality education (Sustainable Development Goal 4) in rural management. The results of our study provide a novel perspective on the experiential learning of students, which has practical implications and advances the understanding of quality education for sustainable development in business education.
Purpose Higher education is undergoing a significant transformation, demanding a rethinking of instructional methods, the establishment of novel assessment frameworks and the incorporation of state-of-the-art technologies to advance the development of learning competencies. The use of simulations is an alternative that offers satisfactory results and favors learning in new generations. This study aims to present a methodology for assessing the advancement of self-directed learning (SDL) in participants through simulation techniques and show that the incorporation of simulations can improve participants’ SDL skills. Design/methodology/approach This study uses a quantitative approach to evaluate the evolution of various competencies related to SDL among participants. Includes the application of scales specifically designed to measure readiness for SDL, the use of factor analysis to identify and validate essential factors and conducting hypothesis testing to verify shifts in students’ perceptions regarding the significance of SDL-related skills. Findings The findings of this study reveal a positive impact of simulations on the SDL readiness. Factor analysis identified five key factors: self-management skills, openness to learning opportunities, initiative and independence in learning, self-concept as an effective learner and desire for Learning. The use of simulations significantly improved critical thinking, logical reasoning, analysis and decision-making capabilities. These results demonstrate the effectiveness of this technique as a valuable tool for developing SDL skills and highlight the potential of such interventions in complex and uncertain learning environments. Research limitations/implications The study provided valuable insights into the impact of simulations in the logistics field, particularly in the development of SDL-related skills. There is a need for studies in other areas of knowledge that would allow for the generalization of these results. Likewise, it is advisable to use scales that measure the development of other types of skills. Additionally, the study’s focus on short-term effects may not fully capture the long-term development of SDL-related skills. Future research should address these limitations, expand the sample size, conduct longitudinal studies and explore possible contextual and external factors that may influence SDL outcomes in various educational settings, leading to broader and more robust conclusions. Practical implications The practical implications of this study are significant for both higher education institutions and educators in the logistics domain. The positive impact of the serious game on participants’ SDL skills highlights the potential of incorporating interactive and engaging learning tools in the curriculum. Educators can leverage serious games to foster critical thinking, logical reasoning and decision-making abilities in their students. Moreover, the identified key factors influencing SDL development provide valuable guidance for designing targeted interventions to enhance students’ self-management, initiative and love for learning. Social implications The social implications of this study underscore the importance of equipping individuals with SDL skills in a rapidly changing world. By integrating serious games and fostering SDL competencies, higher education institutions can contribute to a more adaptable and resilient workforce. Empowering students with critical thinking, innovative thinking and independent learning, they can enhance their ability to navigate the challenges of the labor market. This, in turn, may lead to a more informed and proactive society capable of addressing complex issues and making well-informed decisions. Originality/value This article arises from empirical exploration with students from two countries in Latin America (Mexico and Colombia), examining the importance of games in developing SDL skills. Furthermore, it promotes the use of a methodology with a low level of complexity, and that can be replicated with different games. This perspective adds valuable insights to the existing literature, offering practical implications for educators and institutions seeking effective strategies to promote SDL skills among students.
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