Encyclopedia of Education and Information Technologies 2020
DOI: 10.1007/978-3-030-10576-1_108
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Digital Simulations in Healthcare Education

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“…Gamification has been applied in various fields in the last decade (Aini et al, 2019). The phenomenon of gamification has spread so widely that it affects media, commerce, workplace, education, health, etc (Koivisto & Hämeenlinna, 2020). Gamification itself is the use of game elements in non-game contexts (Huang et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…Gamification has been applied in various fields in the last decade (Aini et al, 2019). The phenomenon of gamification has spread so widely that it affects media, commerce, workplace, education, health, etc (Koivisto & Hämeenlinna, 2020). Gamification itself is the use of game elements in non-game contexts (Huang et al, 2020).…”
Section: Introductionmentioning
confidence: 99%