2022
DOI: 10.1109/tiv.2021.3100465
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Digital Twin-Assisted Cooperative Driving at Non-Signalized Intersections

Abstract: Digital Twin, as an emerging technology related to Cyber-Physical Systems (CPS) and Internet of Things (IoT), has attracted increasing attentions during the past decade. Conceptually, a Digital Twin is a digital replica of a physical entity in the real world, and this technology is leveraged in this study to design a cooperative driving system at non-signalized intersections, allowing connected vehicles to cooperate with each other to cross intersections without any full stops. Within the proposed Digital Twin… Show more

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Cited by 84 publications
(25 citation statements)
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“…Game engines (such as Unity [32] and Unreal [33]) are software systems that consist of a graphics rendering engine, a physical engine (for object movement, interaction, and collision detection), and an UI interference for managing elements (e.g., sound tracks, models, visual effects, etc.). Game engine-based test environments were explored by various studies to prototype connected vehicles [34] , [35], model driver behaviors [36], and simulate autonomous driving [25], [37]. In this study, Unity is adopted to conduct modeling and evaluation of the proposed data fusion system, given its strengths in visualization, graphics design, as well as external joystick (i.e., driving simulator) integration.…”
Section: A Game Engine Simulation In Unitymentioning
confidence: 99%
“…Game engines (such as Unity [32] and Unreal [33]) are software systems that consist of a graphics rendering engine, a physical engine (for object movement, interaction, and collision detection), and an UI interference for managing elements (e.g., sound tracks, models, visual effects, etc.). Game engine-based test environments were explored by various studies to prototype connected vehicles [34] , [35], model driver behaviors [36], and simulate autonomous driving [25], [37]. In this study, Unity is adopted to conduct modeling and evaluation of the proposed data fusion system, given its strengths in visualization, graphics design, as well as external joystick (i.e., driving simulator) integration.…”
Section: A Game Engine Simulation In Unitymentioning
confidence: 99%
“…In addition, similar to existing research [17–19], several assumptions regarding the studied scenario must be considered as follows: Assumption CAVs driving at a signal‐free intersection simultaneously experience different communication time‐varying delays and packet losses, and each vehicle also encounters time‐varying delays and packet losses at different times. Assumption The random time‐varying communication delay is bounded, and it can be considered as τ and satisfies τminττmax${\tau _{\min }} \le \tau \le {\tau _{\max }}$, where τmin${\tau _{\min }}$ is the minimum delay and τmax${\tau _{\max }}$ is the maximum delay. Assumption All vehicles involved are CAVs.…”
Section: Problem Statementmentioning
confidence: 99%
“…In addition, similar to existing research [17][18][19], several assumptions regarding the studied scenario must be considered as follows: Assumption 1. CAVs driving at a signal-free intersection simultaneously experience different communication timevarying delays and packet losses, and each vehicle also encounters time-varying delays and packet losses at different times.…”
Section: Scenario Setupmentioning
confidence: 99%
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