Proceedings of the 8th Asia-Pacific Workshop on Systems 2017
DOI: 10.1145/3124680.3124731
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Cited by 10 publications
(4 citation statements)
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“…The realization of fully disaggregated DC architecture with rack‐scale memory disaggregation is very challenging because the disaggregation of memory from blade scale to rack scale inevitably increases memory access time. Memory access time between CPU and disaggregated memory may increase to few microseconds, whereas memory access time of legacy servers is few nanoseconds [1,6–10]. When 25% local memory is used with remote memory and the memory access time is 5 μs, the application performance is degraded by approximately 5%.…”
Section: Introductionmentioning
confidence: 99%
“…The realization of fully disaggregated DC architecture with rack‐scale memory disaggregation is very challenging because the disaggregation of memory from blade scale to rack scale inevitably increases memory access time. Memory access time between CPU and disaggregated memory may increase to few microseconds, whereas memory access time of legacy servers is few nanoseconds [1,6–10]. When 25% local memory is used with remote memory and the memory access time is 5 μs, the application performance is degraded by approximately 5%.…”
Section: Introductionmentioning
confidence: 99%
“…They leverage the idle memory present in the host or other VMs on the host to implement the proposed disaggregated memory system. Buragohain et al [21] present a performance emulator for disaggregated memory architectures. It works by injecting delays to protected portions of the virtual address space of the process under emulation that correspond to the remote disaggregated memory.…”
Section: Disaggregated Solutionsmentioning
confidence: 99%
“…Since the concept of remote memory decoupled from the processor is not easy to implement in real prototypes and due to the absence of an available prototype [21], we emulate a disaggregated shared memory architecture (following the concept presented in Section 2.2), without the need for real hardware, using a conventional multi-socket server. This approach takes advantage of a two-socket server and its separated LLC to create pressure only in the desired shared resource, i.e.…”
Section: Problem Definition: Global Memory Emulationmentioning
confidence: 99%
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