Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2013
DOI: 10.1145/2470654.2466148
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Direct space-time trajectory control for visual media editing

Abstract: We explore the design space for using object motion trajectories to create and edit visual elements in various media across space and time. We introduce a suite of pen-based techniques that facilitate fluid stylization, annotation and editing of space-time content such as video, slide presentations and 2D animation, utilizing pressure and multi-touch input. We implemented and evaluated these techniques in DirectPaint, a system for creating free-hand painting and annotation over video.

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Cited by 14 publications
(9 citation statements)
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“…Different interfaces and interaction paradigms have been explored in the fields of computer graphics and human-computer interaction, for instance for lighting [Kerr and Pellacini 2009;Ou et al 2012], material editing [Kerr and Pellacini 2010;Colbert et al 2006], video editing [Santosa et al 2013;Goldman et al 2008] or painting [Haeberli 1990]. In this paper, we perform the first study focusing on the particular topic of light field editing.…”
Section: Related Workmentioning
confidence: 99%
“…Different interfaces and interaction paradigms have been explored in the fields of computer graphics and human-computer interaction, for instance for lighting [Kerr and Pellacini 2009;Ou et al 2012], material editing [Kerr and Pellacini 2010;Colbert et al 2006], video editing [Santosa et al 2013;Goldman et al 2008] or painting [Haeberli 1990]. In this paper, we perform the first study focusing on the particular topic of light field editing.…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore, editing is limited to selecting and merging existing superpixels. Boundaries can also be propagated using optical flow estimates [Tsai et al 2012;Santosa et al 2013], or tracked keypoints [Lebeda et al 2016] (combined with color models in [Li et al 2005]). Trimap propagation using optical flow has featured in video matting [Chuang et al 2002], and provide a good overview of methods to that point.…”
Section: Related Workmentioning
confidence: 99%
“…Cette diversification explique probablement la variété des techniques d'interaction présentées dans ce papier. Par exemple, plusieurs techniques d'interaction ontété proposées dans le contexte de la navigation 3D [8,24], la modélisation 3D [57,49,43], la création d'animations [54,44], la génération de terrains [8,16], la création de routes [36], le design automobile [4,17,18,2]. Nous constatons, cependant, que peu de travaux portent sur le domaine du son 3D.…”
Section: Manipulation De La Caméraunclassified
“…La figure 3 montre le positionnement de notreétude, laquelle se situeà la croisée de plusieurs domaines tels que la visualisation de l'information, la navigation 3D, la création d'animations, la vision par ordinateur et la modélisation. A titre d'exemples relatifsà ces domaines, on peut citer l'utilisation de tracés de courbes pour filtrer une visualisation 3D [53,56], créer des animations [14,44,54], définir des trajectoires de caméra dans une scène 3D [34] ou encore créer des routes dans des systèmes de génie civil [36].…”
Section: Introductionunclassified