2019
DOI: 10.1007/978-3-030-32254-0_4
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Direct Visual and Haptic Volume Rendering of Medical Data Sets for an Immersive Exploration in Virtual Reality

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Cited by 18 publications
(9 citation statements)
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“…Scholl et al (2018) do so in VR, although with quite small volumes (with largest side of 256 or 512 voxels). Faludi et al (2019) also use direct volume rendering and add haptics. In this case the largest volume side was 512 voxels.…”
Section: Immersive Visualizationmentioning
confidence: 99%
“…Scholl et al (2018) do so in VR, although with quite small volumes (with largest side of 256 or 512 voxels). Faludi et al (2019) also use direct volume rendering and add haptics. In this case the largest volume side was 512 voxels.…”
Section: Immersive Visualizationmentioning
confidence: 99%
“…Recently, portable VR technologies, from simple cardboard inserts for smartphones to sophisticated VR headsets with accurate tracking sensors, became widely available (El Beheiry et al 2019). The advancement of VR technologies led to flourishing research to exploit portable VR to visualize volumetric data (Cohen et al 2013;Chan et al 2013;Faludi et al 2019), and the results have been promising because of the immersive environment. As VR improves user experience in volume exploration and visualization, we set up our proposed system entirely in VR.…”
Section: Related Workmentioning
confidence: 99%
“…Using VR to explore 3D volumes has big potentials (El Beheiry et al 2019;Cohen et al 2013;Chan et al 2013;Faludi et al 2019). Coupled with our touch-less NUI, VR will undoubtedly make NUI-VR 2 more innovative, efficient, and enjoyable because of its realistic and immersive nature.…”
Section: Virtual Realitymentioning
confidence: 99%
“…Computing the haptic forces only for one interaction point is sufficient to palpate the surface of a structure [6]. However, this is not enough for our current application, because there can easily be multiple contact points between the shank of the pedicle probe and the surrounding pedicular bone.…”
Section: Haptic Renderingmentioning
confidence: 99%
“…In previous work, we presented a method for direct visual and haptic volume rendering of medical data sets in virtual reality (VR) [6]. Unlike previous approaches [2,13,21], our method allows rendering the patient-specific anatomy without relying on any mesh or surface generation, guarantees a passive, continuous force field, and showed stable haptic feedback even for stiff objects such as bony structures.…”
Section: Introductionmentioning
confidence: 99%