2013
DOI: 10.1109/t-affc.2012.28
|View full text |Cite
|
Sign up to set email alerts
|

Directing Physiology and Mood through Music: Validation of an Affective Music Player

Abstract: Music is important in everyday life, as it provides entertainment and influences our moods. As music is widely available, it is becoming increasingly difficult to select songs to suit our mood. An affective music player can remove this obstacle by taking a desired mood as input and then selecting songs that direct toward that desired mood. In the present study, we validate the concept of an affective music player directing the energy dimension of mood. User models were trained for 10 participants based on skin… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
25
0

Year Published

2015
2015
2024
2024

Publication Types

Select...
5
3
1

Relationship

0
9

Authors

Journals

citations
Cited by 46 publications
(25 citation statements)
references
References 46 publications
(101 reference statements)
0
25
0
Order By: Relevance
“…17,37,43]. In particular, this approach can be valuable in such systems because it is shown to not just influence the feelings that we associate with emotions, but also other adaptive change that associates with emotion, see [7].…”
Section: Discussion and Future Workmentioning
confidence: 99%
See 1 more Smart Citation
“…17,37,43]. In particular, this approach can be valuable in such systems because it is shown to not just influence the feelings that we associate with emotions, but also other adaptive change that associates with emotion, see [7].…”
Section: Discussion and Future Workmentioning
confidence: 99%
“…However, technologies designed to intentionally cause emotion are relatively rare. Recent work includes priming using digital media [17], adaptive music selection [43], and affective mirrors [37]. However, most research has focused on invoking emotion by mimicking social and affective interactions between a user and an interactive system, such as an avatar or robot [36].…”
Section: Causing Emotionmentioning
confidence: 99%
“…UNC-ITSPOKE is a speech-enabled intelligent tutoring system that automatically senses and responds to a learner's uncertainty by modeling acoustic-prosodic and lexical features of students' spoken responses [Forbes-Riley and Litman 2011]. Another example is the Affective Music Player, which strategically selects music to induce specific moods (positive, negative, neutral) on a personalized basis via a predictive psychophysiological model [van der Zwaag et al 2013]. In general, systems that both sense and respond to affect are continually emerging as documented in a recent edited volume on affective computing .…”
mentioning
confidence: 99%
“…There is a broad application potential for music players that support this ability to direct mood. Such devices need to include unobtrusive affect measurements and go for music selection accordingly to be able to direct mood to a target state [93]. The user study illustrated in this paper validated the concept of the affective music player and the affective music player takes in a desired mood as input and then selects songs that direct toward that required mood.…”
Section:  Entertainmentmentioning
confidence: 72%