2023
DOI: 10.1109/taffc.2021.3094894
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Discerning Affect From Touch and Gaze During Interaction With a Robot Pet

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Cited by 5 publications
(3 citation statements)
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“…Hence, there is an opportunity to leverage our approach to build squeezable stress relievers or squeezable communication devices when verbal communication is not possible (e.g., during dental treatment, meetings, and courses). Furthermore, several studies focusing on digital companions are also based on soft squeezable interfaces [20,63], and thus our study can also be applied to develop soft digital companions. As demonstrated in Section 8.1 and also from existing studies, such soft squeezable sensors can be used to develop game controllers [11,13,16].…”
Section: Discussionmentioning
confidence: 99%
“…Hence, there is an opportunity to leverage our approach to build squeezable stress relievers or squeezable communication devices when verbal communication is not possible (e.g., during dental treatment, meetings, and courses). Furthermore, several studies focusing on digital companions are also based on soft squeezable interfaces [20,63], and thus our study can also be applied to develop soft digital companions. As demonstrated in Section 8.1 and also from existing studies, such soft squeezable sensors can be used to develop game controllers [11,13,16].…”
Section: Discussionmentioning
confidence: 99%
“…102,103 Often these applications use closed-loop regulation processes wherein the haptic stimulus changes are triggered or modulated based on the user's physiological state 98,104 or touch interaction. 105,106 The physiological state in turn is estimated by sensors that are embedded in the physical object of interaction or worn by participants. These easy-to-use wearable devices and ambient objects lay the groundwork for future identification of affec-…”
Section: Self-regulationmentioning
confidence: 99%
“…In other forms of affective haptic design, 87 common configurations for self‐regulatory devices include robotic companions, wearables (e.g., smart watch, smart sleeve jackets), and objects (e.g., chair, cushion, plushie, fidget‐spinner) chosen for ease of adaptation to a user's day‐to‐day practices and contextual use 102,103 . Often these applications use closed‐loop regulation processes wherein the haptic stimulus changes are triggered or modulated based on the user's physiological state 98,104 or touch interaction 105,106 . The physiological state in turn is estimated by sensors that are embedded in the physical object of interaction or worn by participants.…”
Section: Haptic Technology and Affiliative Touchmentioning
confidence: 99%