2017
DOI: 10.1145/3072959.3073707
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Discovering and synthesizing humanoid climbing movements

Abstract: Fig. 1. Two paths (green and blue arrows) to the top hold in a bouldering problem, as discovered by our method. Compared to previous work, we are not limited to only moving one limb at a time or having the climber's hands and feet on predefined climbing holds; limbs can also hang free for balance, or use the wall for friction. The dashed rectangles highlight the one-to-many mapping from stances (assignments of holds to limbs) to climber states. This paper addresses the problem of offline path and movement plan… Show more

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Cited by 31 publications
(48 citation statements)
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“…Al Borno et al [ABDLH13] successfully generated many motions, including walking and spinning, using simple objectives according to a window optimized using co‐variance matrix adaptation evolution strategy (CMA‐ES). Climbing has been simulated using CMA‐ES without the use of motion capture data [NRH17]. Swimming has been reproduced using a CPG‐based locomotion controller that can generate muscle contraction signals automatically [SLST14].…”
Section: Related Workmentioning
confidence: 99%
“…Al Borno et al [ABDLH13] successfully generated many motions, including walking and spinning, using simple objectives according to a window optimized using co‐variance matrix adaptation evolution strategy (CMA‐ES). Climbing has been simulated using CMA‐ES without the use of motion capture data [NRH17]. Swimming has been reproduced using a CPG‐based locomotion controller that can generate muscle contraction signals automatically [SLST14].…”
Section: Related Workmentioning
confidence: 99%
“…One interesting type of this problem is motion planning for climbing agents. It has various applications including control of rescue robots [Bre06a] and procedural generation of animations in video games [NRH17, LMS09a]. In this context, the main goal is to produce physically‐feasible and natural climbing movements while maintaining the balance of the character.…”
Section: Introductionmentioning
confidence: 99%
“…Top: Solution involving a dynamic leap (dashed circles) emerges when we allow moving all 4 limbs at the same time. Middle: A different strategy where we restrict movement to only 2 limbs at a time, similar to the previous work of [NRH17]. Bottom: The system of [NRH17] produces more cumbersome movements, and in this problem does not find a solution until after 10 minutes of failed attempts.…”
Section: Introductionmentioning
confidence: 99%
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