Abstract:This study aims to find out the influence of the intensity of playing online games and social skills toward aggressive behavior in 8 years old children using ex-post facto quantitative pathways. This study was conducted in four elementary schools in the city of Bekasi, with 120 total numbers of respondents (N) in 8 years old children who were students in grade two elementary school. This study applies treatment by level 2x2 design. The hypothesis in this study is analyzed by using two-way variant analysis (ANO… Show more
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