Visual features such as edges and corners are carried by high-order statistics. Previous analysis of discrimination of "isodipole" textures, which isolate specific high-order statistics, demonstrates visual sensitivity to these statistics but stops short of analyzing the underlying computations. Here we use a new "texture centroid" paradigm to probe these co mputations. We focus on two canonical isodipole textures, the "even" and "odd" textures: any 2×2 block of even (odd) texture contains an even (odd) number of black (and white) checks. Each stimulus comprised a spatially random array of black-and-white texture-disks (background = mean gray) that varied in their fourth-order statistics. In the Even (Odd) condition, disks varied along the continuum between random "coinflip" texture and pure (highly structured) even (odd) target texture. The task was to mouse-click the centroid of the disk array, weighting each disk location by the target structure level of the disk-texture (ranging from 0 for coinflip to 1 for even or odd). For each of block-sizes S = 2×2, 2×3, 2×4 and 3×3, a linear model was used to estimate the weight exerted on the subject's responses by the differently patterned blocks of size S. Only the results with 2×4 and 3×3 blocks were consistent with the data. In the Even condition, homogeneous blocks exerted the most weight; in the odd condition, block-pattern symmetry was important. These findings show that visual mechanisms sensitive to four-point correlations do not compute "evenness" or "oddness" per se, but rather are activated selectively by features whose frequency varies across isodipole textures.