“…For example, one researcher offers, ''John Dewey's pragmatic philosophy of art offers a valuable framework for discussing the unique way in which video games may be art'' (Deen, 2011). Another approach is to assert that video games are art through a critical reading of a particular video game, as in a discursive discourse on the formal construction of Silent Hill (Kirkland, 2010), the examination of Portal as art by probing the conceptual metaphor of a key game mechanic (Burden & Gouglas, 2012) or by aesthetically examining the notion of challenge in the game Fallout 3 (Iversen, 2012). Others defend games as art by taking an Aristotelian approach: games have all of the formal elements, that is, they have all of the parts expected from art (Gee, 2006); or games have a pragmatic value that is the same as art (Schulzke, 2009); or that, since ''the game player's epiphany when regaining control after an aporia is similar to the metaphorical awareness of the connection between representation and meaning in other art forms'' (Rush, 2011, p. 245), games must be art as well.…”