2014
DOI: 10.1016/j.chb.2013.10.054
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Dispelling the myth of the socio-emotionally dissatisfied gamer

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Cited by 36 publications
(28 citation statements)
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“…Research indicates that emotional stability may be associated with stress and coping style: individuals with low CSE use avoidance coping, characterized by destructive behaviors, and avoiding stressful situations (Billings & Moos, 1981) or as a stress bufferespecially by those with emotion-focused coping style and individuals with less social support (Reinecke, 2009). However, other research findings dispel the myth of withdrawn and emotionally dissatisfied, lonely individuals and evidence psychological profiles of confident, social individuals with the core motivation being the rewarding nature of gaming, in-game achievement, and in-game social interactions (Billieux et al, 2015;Herodotou, Kambouri, & Winters, 2014). Consequently, the current research demonstrates that addictive online gaming is a heterogeneous, complex, and contextual disorder with versatility in its manifestation (Throuvala, Griffiths, Rennoldson, & Kuss, 2018c).…”
Section: Discussionmentioning
confidence: 99%
“…Research indicates that emotional stability may be associated with stress and coping style: individuals with low CSE use avoidance coping, characterized by destructive behaviors, and avoiding stressful situations (Billings & Moos, 1981) or as a stress bufferespecially by those with emotion-focused coping style and individuals with less social support (Reinecke, 2009). However, other research findings dispel the myth of withdrawn and emotionally dissatisfied, lonely individuals and evidence psychological profiles of confident, social individuals with the core motivation being the rewarding nature of gaming, in-game achievement, and in-game social interactions (Billieux et al, 2015;Herodotou, Kambouri, & Winters, 2014). Consequently, the current research demonstrates that addictive online gaming is a heterogeneous, complex, and contextual disorder with versatility in its manifestation (Throuvala, Griffiths, Rennoldson, & Kuss, 2018c).…”
Section: Discussionmentioning
confidence: 99%
“…Online gaming is frequently overlooked in media niche studies comparing multiple communication channels (e.g., Dimmick et al, 2000Dimmick et al, , 2007Dimmick et al, , 2011Ramirez, et al, 2008), but it requires more attention given its increasingly important role in people's social lives (Herodotou et al, 2014;Lenhart et al, 2015). Although online gaming can be a route for relationship management (Herodotou et al, 2014), as a venue for entertainment it is unlikely to be the niche reserved for close friends and intimate self-disclosure. Indeed, many individuals actually play networked games with people they have never met in person or even strangers they do not consider to be friends (Lenhart et al, 2015).…”
Section: Online Gamingmentioning
confidence: 99%
“…However, the findings of the study were based on qualitative data from a small sample. In addition, the study did not include online gaming, which has become an important channel for friendship development and relationship management (Herodotou, Kambouri, & Winters, ; Lenhart, Smith, Anderson, Duggan, Perrin, ). We used Yang et al's findings to guide our hypothesis formulation but added online gaming into our framework.…”
Section: Introductionmentioning
confidence: 99%
“…For example, most people view gamers as individualists. With deconstruction of meaning, Herodotou sees that gamers actually socialize through games (Herodotou, Kambouri, & Winters, 2014). Another example, the followers of social darwinism about natural selection are misconceptions.…”
Section: Myths and Socialmentioning
confidence: 99%