“…For example, Ruddle, Payne, and Jones (1997) could replicate the results of direction and distance knowledge obtained in real-world settings (Thorndyke & Hayes-Roth, 1982) in a virtual environment; May and Klatzky (2000) showed that the effect of irrelevant movements on path integration was similar in real and desktop virtual environments. Virtual environments allow participants to acquire distance knowledge (Jansen-Osmann & Berendt, 2002;Jansen-Osmann & Wiedenbauer, 2004a;Willemsen & Gooch, 2002), knowledge about directions (Albert, Rensink, & Beusmanns, 1999), and route and survey knowledge (Gillner & Mallot, 1998;Jansen-Osmann, 2002). However, there may also be drawbacks, especially when desktop virtual reality systems are used, and no proprioceptive sensory information is generated (Witmer, Bailey, Knerr, & Parsons, 1996).…”