2014
DOI: 10.7763/ijiet.2014.v4.372
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Distance Education and Social Learning in e-Health

Abstract: Abstract-In the context of chronic diseases, in order to guarantee a good quality of life, education is as important as the patient's adherence to a specific therapy. Learning and training processes in these contexts has a dual purpose, on the one hand, to make the patient empowered in order to allow him to recognize the behaviors that might compromise her/his health and, secondly, to train non-specialist medical and paramedical staffs on the procedures for diagnosis and patients follow-up to provide an high q… Show more

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Cited by 4 publications
(4 citation statements)
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“…They provide a controlled environment to practice and experience serveral options: the game environment prevents users from anxiety and fear of consequences. The effectiveness of SGs has been proven in serveral domains, such as science [3,4,14,18] and humanities [5,16,26,28], but also in the e-health field where the need of joining knowledge and practical skills is more pushing, as reported in [1,6,7,8,9,13,15,22,24].…”
Section: B Game Based Learning and Serious Gamementioning
confidence: 91%
“…They provide a controlled environment to practice and experience serveral options: the game environment prevents users from anxiety and fear of consequences. The effectiveness of SGs has been proven in serveral domains, such as science [3,4,14,18] and humanities [5,16,26,28], but also in the e-health field where the need of joining knowledge and practical skills is more pushing, as reported in [1,6,7,8,9,13,15,22,24].…”
Section: B Game Based Learning and Serious Gamementioning
confidence: 91%
“…For these reasons in the UBICARE (UBIquitous knowledge-oriented HealthCARE) project, aimed at creating a social network to share clinical data and knowledge in order to favour the de-hospitalization of patients suffering from peritoneal dialysis and chronic heart failure, the Gamification approach has been used to both empower the patients to adopt healthy life-style and train the medical and paramedical staff about diagnostic procedures, therapeutic interventions and followup of patients [3,4]. In particular, the paper describes the UbiGame component that support the acquisition of skills related to the treatment protocols and diagnostic procedure.…”
Section: Introductionmentioning
confidence: 99%
“…1. The UBICARE system architecture [3] resources among the community of users. In particular, the services available are the suggestion of personalized learning resources, simulations of clinical cases to train learners to deal with the main problems of their diseases, and the management of experience to share information about both official guidelines and medical protocols.…”
mentioning
confidence: 99%
“…For these reasons, among the different services offered by the UBICARE system, detailed in [4], [5], the Knowledge Management Service manages all the learning activities and resources in the system. In particular, the services available are the suggestion of personalized learning resources, simulation of clinical cases to train learners to deal with the main problems of the chronic diseases in the ambit of the project, and the management of experience to share information about both official guidelines and medical protocols.…”
Section: Introduction Ubicarementioning
confidence: 99%