2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797884
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Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method

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Cited by 7 publications
(2 citation statements)
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“…VR has allowed for the creation of simulation environments for real processes and situations. Furthermore, it has proven to be an adequate way to reduce training times, prevent errors, or even improve the quality of products [9]. The motivation to implement this technology arises from the fact that it is presented as a low-cost alternative when it comes to training and preparation for the use of specialized equipment.…”
Section: Introductionmentioning
confidence: 99%
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“…VR has allowed for the creation of simulation environments for real processes and situations. Furthermore, it has proven to be an adequate way to reduce training times, prevent errors, or even improve the quality of products [9]. The motivation to implement this technology arises from the fact that it is presented as a low-cost alternative when it comes to training and preparation for the use of specialized equipment.…”
Section: Introductionmentioning
confidence: 99%
“…The motivation to implement this technology arises from the fact that it is presented as a low-cost alternative when it comes to training and preparation for the use of specialized equipment. VR offers the user an immersive, interactive, and innovative learning process, in contrast to traditional teaching, whose monotony generates rejection and boredom [10,11] Unity 3D is one of the most used software to develop VR, a graphic engine that, together with head-mounted displays (HMD), provides an intuitive and friendly programming environment, in addition to allowing a high degree of immersion for its users [9,[12][13][14][15].…”
Section: Introductionmentioning
confidence: 99%