2016 IEEE International Conference on Advances in Electronics, Communication and Computer Technology (ICAECCT) 2016
DOI: 10.1109/icaecct.2016.7942562
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Distributed rendering system for 3D animations with Blender

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Cited by 16 publications
(10 citation statements)
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“…This solution is effective since pixel computation is independence to each other; a value on one pixel does not affect the other pixel. Research by Nonaka et al [3], Kantert et al [4], and Patil et al [5] are a few examples of research in using multiple computers to render complex image. Cao et al developed a distributed multi-GPU solution to perform parallel rendering [6].…”
Section: Related Workmentioning
confidence: 99%
“…This solution is effective since pixel computation is independence to each other; a value on one pixel does not affect the other pixel. Research by Nonaka et al [3], Kantert et al [4], and Patil et al [5] are a few examples of research in using multiple computers to render complex image. Cao et al developed a distributed multi-GPU solution to perform parallel rendering [6].…”
Section: Related Workmentioning
confidence: 99%
“…In dynamic load balancing [1,4,5,9,11,12,24,26,27,28,29], run time decision making is done which results better resource provisioning whereas in static compile time decision making is done.…”
Section: Related Workmentioning
confidence: 99%
“…Rendering is the process of generating high-resolution photorealistic or non-photorealistic 2D images from 2D or 3D models [1][2][3]. Rendering is widely used in animations, video games and visual effects in movies, where more than 24 frames should be generated per second.…”
Section: Introductionmentioning
confidence: 99%