CCNC 2006. 2006 3rd IEEE Consumer Communications and Networking Conference, 2006.
DOI: 10.1109/ccnc.2006.1593087
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Distributed topology control in ad-hoc networks: a game theoretic perspective

Abstract: This paper examines the problem of topology control in wireless ad-hoc networks. The purpose of topology control is to assign per-node optimal transmission power such that the resulting topology satisfies certain global properties such as connectivity. Due to the multi-hop nature of ad-hoc networks, establishing network connectivity may require nodes to use their power resources to service other nodes. Since nodes have limited power they may act selfishly in order to minimize their power (energy) consumption. … Show more

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Cited by 47 publications
(40 citation statements)
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“…Thus, requiring the structure of potential games enforces additional constraints on utility and learning design, but also deconstrains at a higher level by allowing modularization. Though this layered architecture was not explicitly used in prior work, the modularization provided by potential games underlies many successful examples of game-theoretic control [9,23,30,38]. The change in perspective provided by this architectural view is not simply superficial; it highlights that the utility and learning designs in these papers can be 'mixed and matched' while still obtaining the same performance.…”
Section: A Layered Architecturementioning
confidence: 99%
See 1 more Smart Citation
“…Thus, requiring the structure of potential games enforces additional constraints on utility and learning design, but also deconstrains at a higher level by allowing modularization. Though this layered architecture was not explicitly used in prior work, the modularization provided by potential games underlies many successful examples of game-theoretic control [9,23,30,38]. The change in perspective provided by this architectural view is not simply superficial; it highlights that the utility and learning designs in these papers can be 'mixed and matched' while still obtaining the same performance.…”
Section: A Layered Architecturementioning
confidence: 99%
“…We focus on potential games because many recent applications of game-theoretic control have relied on potential games, e.g., [9,23,30,38]. A key reason that potential games are a powerful choice for the interface is that they are a highly studied class of games in the economics literature, e.g., [16,42,52,59,66] and so there is a large literature of results that can be used in the context of game-theoretic control for both utility and learning design.…”
Section: Layering Via Potential Gamesmentioning
confidence: 99%
“…The problem of designing communication topology has been studied in the area of sensor networks where the goal is to minimize the sensors' power consumption while maintaining the connectivity of the network, e.g. in [9].…”
Section: Introductionmentioning
confidence: 99%
“…Non-cooperation game-Based topology control routing algorithm 1) TC [19]: In this algorithm, we assume each cluster head have the same initial transmission power and broadcast their remaining energy and ID message to the neighbor nodes. The neighbor nodes shall statistics received response message and calculates the average residual energy value after receiving the message.…”
Section: Non-cooperation Game-based Power Control Routing Algorithmentioning
confidence: 99%