2022
DOI: 10.1016/j.eswa.2022.117677
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Diversifying dynamic difficulty adjustment agent by integrating player state models into Monte-Carlo tree search

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Cited by 9 publications
(1 citation statement)
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“…Additionally, the overall effect of difficulty level adjustment may be improved by using the proposed method to adjust the difficulty level periodically over the course of a trial instead of determining a single difficulty value that is used throughout the entire trial. Furthermore, the input-output relationship defined in this study can be applied to other methodologies, such as dynamic difficulty adjustment (DDA) [21,46] or Recurrent Neural Networks (RNN). Thus, in future research, we plan to compare the performance of the single prediction application of the proposed ML model presented in this work with a recurring prediction application of this model.…”
Section: Discussionmentioning
confidence: 99%
“…Additionally, the overall effect of difficulty level adjustment may be improved by using the proposed method to adjust the difficulty level periodically over the course of a trial instead of determining a single difficulty value that is used throughout the entire trial. Furthermore, the input-output relationship defined in this study can be applied to other methodologies, such as dynamic difficulty adjustment (DDA) [21,46] or Recurrent Neural Networks (RNN). Thus, in future research, we plan to compare the performance of the single prediction application of the proposed ML model presented in this work with a recurring prediction application of this model.…”
Section: Discussionmentioning
confidence: 99%