Proceedings of the 6th Conference on Designing Interactive Systems 2006
DOI: 10.1145/1142405.1142418
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DJs' perspectives on interaction and awareness in nightclubs

Abstract: Several researchers have recently proposed technology for crowd-and-DJ interactions in nightclub environments. However, these attempts have not always met with success. In order to design better technologies and systems in this area, it is important to start with an understanding of how nightclub interaction currently happens. To build this understanding, we carried out an interview study focusing on DJ-audience interactions. We interviewed eleven DJs from several different cities, and asked them to discuss th… Show more

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Cited by 24 publications
(23 citation statements)
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“…This information can be used to adapt performances to changes in response. This can be [22] done autonomously, but such information can also be provided to, for example, a DJ or VJ who then adapts his or her performance to the audience response [9].…”
Section: Current Multi-brain Bci Research and Applicationsmentioning
confidence: 99%
“…This information can be used to adapt performances to changes in response. This can be [22] done autonomously, but such information can also be provided to, for example, a DJ or VJ who then adapts his or her performance to the audience response [9].…”
Section: Current Multi-brain Bci Research and Applicationsmentioning
confidence: 99%
“…Spurred on by the advent of the Internet, smartphones and the digitization of music, early research in this domain focused on tools and audiences. Gates et al [9] classify these initial works as interactive nightclub technologies that were essentially audience-centered applications, DJ-centered applications, and applications for interaction between the DJs and their audiences. These applications broadly attempted to take advantage of sensors, mobile devices and communication technologies.…”
Section: Related Workmentioning
confidence: 99%
“…These applications broadly attempted to take advantage of sensors, mobile devices and communication technologies. They took the form of playful applications, performative spaces, automation and mixing tools, and systems based on bio-feedback [9]. Ahmed et al [10] present an overview of more recent studies and prototypes that employed a variety of modalities (e.g.…”
Section: Related Workmentioning
confidence: 99%
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