“…Furthermore, AR and VR devices limit the workers' visual field, thus leading to possible damages due to their the decreased ability to control their surroundings [54,56,57,59]. In addition, these technologies are also associated with organizational hazards, mainly related to the varying lighting conditions of the workplace, which may cause, for instance, eye dryness [56], glare damages [59], and visual discomfort due to the need to adjust to the different light levels [56]. As far as organizational hazards are concerned, the extended use AR and VR devices may lead to discomfort [55,56,60], eye fatigue [45,55,56,[58][59][60], nausea, dizziness, disorientation, motion sickness, headache [10,25,29,30], social isolation [35,61,62], increased heartbeat and breathing rate [58], as well as gastric damage [58,63], damages caused by distraction [45,54,58,64] and unpredictable long-term musculoskeletal consequences [56,64].…”