2020
DOI: 10.1177/0018720820943710
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Do Head-Mounted Augmented Reality Devices Affect Muscle Activity and Eye Strain of Utility Workers Who Do Procedural Work? Studies of Operators and Manhole Workers

Abstract: Objective The objective was to determine the effect of two head-mounted display (HMD) augmented reality (AR) devices on muscle activity and eye strain of electric utility workers. The AR devices were the Microsoft HoloLens and RealWear HMT-1. Background The HoloLens is an optical see-through device. The HMT-1 has a small display that is mounted to the side of one eye of the user. Method Twelve power plant operators and 13 manhole workers conducted their normal procedural tasks on-site in three conditions: Holo… Show more

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Cited by 17 publications
(21 citation statements)
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“…For instance, operators may touch plastic and metallic material with superficial body parts, which may cause skin irritation or allergic reactions [54], while inadequate device sanitation may provoke eye diseases [54]. As far as ergonomics is concerned, operators may experience discomfort deriving both from the dimension and the weight of the devices [55][56][57][58], and from the stereoscopic display vision [55], which may lead to eye fatigue [55] also caused by a decreased blink rate [56]. Additional factors may also lead to muscle fatigue, i.e., pain in the lower neck area [55,56,59], shoulder pain, upper back pain [59], and hand and arm pain [59].…”
Section: Ar/vrmentioning
confidence: 99%
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“…For instance, operators may touch plastic and metallic material with superficial body parts, which may cause skin irritation or allergic reactions [54], while inadequate device sanitation may provoke eye diseases [54]. As far as ergonomics is concerned, operators may experience discomfort deriving both from the dimension and the weight of the devices [55][56][57][58], and from the stereoscopic display vision [55], which may lead to eye fatigue [55] also caused by a decreased blink rate [56]. Additional factors may also lead to muscle fatigue, i.e., pain in the lower neck area [55,56,59], shoulder pain, upper back pain [59], and hand and arm pain [59].…”
Section: Ar/vrmentioning
confidence: 99%
“…As far as ergonomics is concerned, operators may experience discomfort deriving both from the dimension and the weight of the devices [55][56][57][58], and from the stereoscopic display vision [55], which may lead to eye fatigue [55] also caused by a decreased blink rate [56]. Additional factors may also lead to muscle fatigue, i.e., pain in the lower neck area [55,56,59], shoulder pain, upper back pain [59], and hand and arm pain [59]. Furthermore, AR and VR devices limit the workers' visual field, thus leading to possible damages due to their the decreased ability to control their surroundings [54,56,57,59].…”
Section: Ar/vrmentioning
confidence: 99%
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“…The current methods still require wearing devices, such as a head-mounted display (HMD) and smart glasses, which pose challenges in hygiene management and long-term use. Several reports have also reported eye fatigue and sickness when using HMD and AR smart glasses [10][11][12][13][14][15][16][17][18].…”
Section: Introductionmentioning
confidence: 99%