2019
DOI: 10.1016/j.amper.2019.100052
|View full text |Cite
|
Sign up to set email alerts
|

Do me a syntax: Doggo memes, language games and the internal structure of English

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
5
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
5

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(5 citation statements)
references
References 11 publications
0
5
0
Order By: Relevance
“…• Textspeak, Chatspeak, or SMS-language removes vowels, capitalization, spacing, and so on that are not necessary to understand a message, motivated by the formerly limited number of characters in SMS, and the required multiple pressing of a key to generate a letter (Drouin & Davis, 2009); likewise, Digitalk refers to manipulations of standard written language in online communication, such as Instant Messengers (Turner et al, 2014); • Leetspeak (or l337) replaces letters with numbers or adds suffixes to words as a form of playful encryption that is easy to read (Perea et al, 2008); Leetspeak originates in bulletin boards and online gaming as ironic language variation to mock new users (Blashki & Nichol, 2005) but has since become Internet mainstream; similarly, Chanspeak was popularized on the 4chan imageboard as sub-community related misspelling and simplifying of words (Nascimento et al, 2019); • LOLspeak (or LOLcat) humorously uses incorrect grammar and spelling as language plays, primarily in cat memes on social media (Fiorentini, 2013); likewise, DoggoLingo is a joyful idiom in dog memes to mimic how dogs would talk in human imagination (Punske & Butler, 2019).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…• Textspeak, Chatspeak, or SMS-language removes vowels, capitalization, spacing, and so on that are not necessary to understand a message, motivated by the formerly limited number of characters in SMS, and the required multiple pressing of a key to generate a letter (Drouin & Davis, 2009); likewise, Digitalk refers to manipulations of standard written language in online communication, such as Instant Messengers (Turner et al, 2014); • Leetspeak (or l337) replaces letters with numbers or adds suffixes to words as a form of playful encryption that is easy to read (Perea et al, 2008); Leetspeak originates in bulletin boards and online gaming as ironic language variation to mock new users (Blashki & Nichol, 2005) but has since become Internet mainstream; similarly, Chanspeak was popularized on the 4chan imageboard as sub-community related misspelling and simplifying of words (Nascimento et al, 2019); • LOLspeak (or LOLcat) humorously uses incorrect grammar and spelling as language plays, primarily in cat memes on social media (Fiorentini, 2013); likewise, DoggoLingo is a joyful idiom in dog memes to mimic how dogs would talk in human imagination (Punske & Butler, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…• LOLspeak (or LOLcat) humorously uses incorrect grammar and spelling as language plays, primarily in cat memes on social media (Fiorentini, 2013); likewise, DoggoLingo is a joyful idiom in dog memes to mimic how dogs would talk in human imagination (Punske & Butler, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Open-ended playful registers online such as the aforementioned leetspeak, LOLspeak, and doge also give way to the development of reliable grammatical intuitions within individuals who become immersed in them(Gawne & Vaughan 2011, McCulloch 2014, Punske & Butler 2019.20 The first author does not remember uttering artifacts of language acquisition such as an excited-sounding [ˈʌŋ.ɡə], but one of the original witnesses brings up the matter routinely. [44.224.250.200] Project MUSE (2024-06-03 20:05 GMT) …”
mentioning
confidence: 99%
“…While ludlings are certainly able to reveal aspects of the grammar and/or linguistic cognition (Sherzer 1976, Diehl & Kolodzey 1981, Lefkowitz 1989, Burridge 2004, Iverson & Salmons 2005, Vaux 2011, Roberts 2017), they are not our focus here. Instead, we target the sort of open-ended language play that emerges spontaneously-and without overt guidelines-from language users subverting rules together in minor ways (along the lines of Diehl & Kolodzey 1981, del-Teso-Craviotto 2006, Gawne & Vaughan 2011, Lefler 2011, Punske & Butler 2019.…”
mentioning
confidence: 99%
“…Open-ended playful registers online such as the aforementioned leetspeak, LOLspeak, and doge also give way to the development of reliable grammatical intuitions within individuals who become immersed in them(Gawne & Vaughan 2011, McCulloch 2014, Punske & Butler 2019.20 The first author does not remember uttering artifacts of language acquisition such as an excited-sounding [ˈʌŋ.ɡə], but one of the original witnesses brings up the matter routinely. [44.224.250.200] Project MUSE (2024-05-27 05:01 GMT) …”
mentioning
confidence: 99%