2022
DOI: 10.1007/s10639-022-11072-x
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Do pro-social video games promote moral activity?: an analysis of user reviews of Papers, Please

Abstract: Video games are the digital entertainment resource most in demand by young people, which has led an increasing number of education experts to study their possible benefits. In particular, in this research, we set out to identify the potential of ‘Papers, Please’ to promote moral learning. Thus, we have tried to identify those objectives that go beyond the success in the video game and could favor moral learning. For this purpose, we have investigated what types of moral discourses arise from playing ‘Papers, P… Show more

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Cited by 7 publications
(11 citation statements)
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References 42 publications
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“…More learning and attitude change could International Journal of Computer Games Technology have occurred with instructor support for knowledge construction in a controlled settings (cues, tips, different activities, etc.) [45,61].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…More learning and attitude change could International Journal of Computer Games Technology have occurred with instructor support for knowledge construction in a controlled settings (cues, tips, different activities, etc.) [45,61].…”
Section: Discussionmentioning
confidence: 99%
“…Recently, Morrissette [42] studied the deep-seated struggle between morality and rationality depicted in Papers, Please, from the perspective of street-level bureaucracy. Formosa et al [44] concentrated on different aspects of a player's moral engagement in the game and Cabellos et al [45] on the potential of Papers, Please to promote moral learning. Lohmeyer [46] examined the game from the political and social ethics perspective of International Journal of Computer Games Technology digital humanity, while Peña and Hernández Pérez [24] investigated whether taking on perspective of game characters can influence players' opinions about immigration.…”
Section: Stimulimentioning
confidence: 99%
“…From the point-of-view games, three of them stood out: Bury Me, My Love (Mukund et al, 2022;Lee & Chen, 2023); Papers, Please (Cabellos et al, 2022); and A Hostile World (Mariani & Gandolfi, 2016). The first two are role-playing digital games that have been well received by the public and are available for purchase, while the last one is an immersion game made with research intentions.…”
Section: Types Of Gamesmentioning
confidence: 99%
“…De hecho, fue una sorpresa comprobar que juegos tan disruptivos como Papers, please o Her Story, que poseen según distintos autors grandes posibilidades educativas (CABELLOS et al, 2022) ocuparan posiciones tan altas. Por ejemplo, en Papers, please ocupamos el rol de un oficial de aduanas en una ficticia república soviética y decidiremos, a partir de las instrucciones que recibimos cada día, qué personas pueden pasar y a quienes denegamos la entrada.…”
Section: Discusión Y Conclusionesunclassified