2022
DOI: 10.1016/j.heliyon.2022.e09798
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Do teachers believe that video games can improve learning?

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Cited by 10 publications
(3 citation statements)
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“…Another finding related to this study is from Jannah et al (2020), which indicated that there was an improvement in students' vocabulary mastery, and online gamebased vocabulary learning had a positive impact on concentration (R. Li et al, 2021) and motivation (Jackson et al, 2022;Shahriarpour & kafi, 2014;Tay et al, 2022). Thus, teachers believed that online games could promote students' learning, shape learning attitudes (Pozo et al, 2022), and encourage their independences (Wei, 2023). Moreover, it is proposed that using online games in teaching vocabulary to students had some purposes (Arintia, Linda;Fitriati, n.d., 2014) such as providing new words in English, increasing their new vocabulary, and helping them to learn vocabulary simply and without difficulty.…”
Section: Introductionsupporting
confidence: 50%
“…Another finding related to this study is from Jannah et al (2020), which indicated that there was an improvement in students' vocabulary mastery, and online gamebased vocabulary learning had a positive impact on concentration (R. Li et al, 2021) and motivation (Jackson et al, 2022;Shahriarpour & kafi, 2014;Tay et al, 2022). Thus, teachers believed that online games could promote students' learning, shape learning attitudes (Pozo et al, 2022), and encourage their independences (Wei, 2023). Moreover, it is proposed that using online games in teaching vocabulary to students had some purposes (Arintia, Linda;Fitriati, n.d., 2014) such as providing new words in English, increasing their new vocabulary, and helping them to learn vocabulary simply and without difficulty.…”
Section: Introductionsupporting
confidence: 50%
“…Based on relevant research studies, you may acquire effectiveness test results on learning videos in the highly effective category, then validity test results with an average result of 83% in the extremely valid and influential category behavior tolerance pupil class I primary school. The findings of the beta testing assessment of the material's appropriateness level were 95% in the very good category, 85% in the good category, and 90% in the very good category (Bermudez et al, 2023;Pozo et al, 2022;Udjaja & Ramdhan, 2022). The testing results got an average individual student response of 96%.…”
Section: Introductionmentioning
confidence: 95%
“…A relatively small number of articles were published on the basis of research whose purpose was to find out the opinion, perception, interest, and attitude of students and teachers toward the integration of games in various forms in teaching activities [35][36][37][38][39][40].…”
Section: Benefits Of Educational Gamesmentioning
confidence: 99%