Proceedings of the 2019 on Designing Interactive Systems Conference 2019
DOI: 10.1145/3322276.3322290
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Do You Have to Pee?

Abstract: The management of bodily excretion is an everyday biological function necessary for our physiological and psychological well-being. In this paper, I investigate interaction design opportunities for and implications of leveraging intimate and somatic data to manage urination. This is done by detailing a design space that includes (1) a critique of market exemplars, (2) three conceptual design provocations, and (3) autobiographical data-gathering and labeling from excretion routines. To conclude, considerations … Show more

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Cited by 29 publications
(6 citation statements)
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“…We built up this trajectory through the workshop's structure, the use of Menarche Bits, and the creation of a cozy and comfortable atmosphere. Whereas previous work has for instance used humour to cross the taboo of intimate body parts [3] and fluids [27,56], or cultural euphemisms to teach students about HIV [50], we focused on creating a cosy and comfortable atmosphere to engage with the sensitive, sometimes taboo area of menstruation. We created this with soft materials in the room, sitting and rolling on the floor, a close distance between bodies, and a mutual respect created through making rules and setting boundaries.…”
Section: Discussionmentioning
confidence: 99%
“…We built up this trajectory through the workshop's structure, the use of Menarche Bits, and the creation of a cozy and comfortable atmosphere. Whereas previous work has for instance used humour to cross the taboo of intimate body parts [3] and fluids [27,56], or cultural euphemisms to teach students about HIV [50], we focused on creating a cosy and comfortable atmosphere to engage with the sensitive, sometimes taboo area of menstruation. We created this with soft materials in the room, sitting and rolling on the floor, a close distance between bodies, and a mutual respect created through making rules and setting boundaries.…”
Section: Discussionmentioning
confidence: 99%
“…Focusing on data as material, previous HCI research has also framed data as a central material for future design to support data workers [7,17,20,27,30,61]. Making data an active element in the design process, Kun et al [30] describe their design framework 'Exploratory Data Inquiry', which supports novice designers' creativity when designing for future data-intensive work.…”
Section: Supporting Data-oriented Workmentioning
confidence: 99%
“…Consequently, this design practice embraces that which is perceived to be wrong in society and gives it a privileged status in order to change the feeling of wrongness. Concrete examples of this practice could be inspired by critical discourse analysis, aesthetic criticism [ and critique of market exemplars [Helms 2019]. In women's health staying with the wrong prompts designers and researchers to keep working with taboo and marginalized topics, especially if these are perceived as wrong or troubling by a research community or political structure that oppress marginalized subjects' positions and experiences .…”
Section: Staying With the Wrongmentioning
confidence: 99%