2022
DOI: 10.1109/tvcg.2022.3150501
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Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation

Abstract: Fig. 1. Illustration of two types of dual body representation studied in this paper. On the left image, a ghost representation enables remote manipulation while a realistic co-located representation provides feedback with respect to the real user's position. On the right image, a ghost representation provides feedback with respect to the user's real position while a realistic representation enables precise manipulation with the environment thanks to slowed motion.

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Cited by 9 publications
(1 citation statement)
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“…Therefore, alternative interaction techniques are needed to allow transport users to access larger virtual spaces from constrained physical ones. HCI research has proposed techniques for interacting beyond physical reach [9,11,21,25,33,44,48,59,62,63], but these have not been tested under conditions of constrained spaces and limited arm movements that need to stay within small boundaries. Further, they have been designed for only selection [21,25,48,59,63] or selection and manipulation [44,62] actions, and utilise controlled, abstract tasks that are not representative of commercial VR experiences.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, alternative interaction techniques are needed to allow transport users to access larger virtual spaces from constrained physical ones. HCI research has proposed techniques for interacting beyond physical reach [9,11,21,25,33,44,48,59,62,63], but these have not been tested under conditions of constrained spaces and limited arm movements that need to stay within small boundaries. Further, they have been designed for only selection [21,25,48,59,63] or selection and manipulation [44,62] actions, and utilise controlled, abstract tasks that are not representative of commercial VR experiences.…”
Section: Introductionmentioning
confidence: 99%