“…Therefore, immersive VR and extended reality have been repeatedly proposed as suitable tools with which to promote PEB by making the threat of climate change more proximal and tangible (Breves and Heber, 2020;Breves and Schramm, 2021;Fauville et al, 2020;Markowitz and Bailenson, 2021), e.g., by providing users with the experience of witnessing the icebergs melting (Petersen et al, 2020), ocean acidification (Fauville et al, 2021;Markowitz et al, 2018;Anna C. M. Queiroz et al, 2023;Raja and Carrico, 2021), coral reef bleaching (Nim et al, 2016) or by visualizing invisible GHG emissions (Heemsbergen et al, 2022). This way, VR can increase climate change awareness (Oh et al, 2021) and knowledge (Greussing, 2020;Markowitz et al, 2018;Petersen et al, 2020;Stenberdt and Makransky, 2023) or connection with nature (Ahn et al, 2016;Oh et al, 2021).…”