2012
DOI: 10.1016/j.biopsycho.2011.09.014
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Does excessive play of violent first-person-shooter-video-games dampen brain activity in response to emotional stimuli?

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Cited by 92 publications
(57 citation statements)
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“…Nevertheless, as noted earlier, it may be of interest/importance to assess addictive tendencies of patients in distinct areas of Internet usage such as online pornography addiction, which may relate intimately to LUST circuitry (e.g., Brand et al, 2016a). In addition, Internet Gaming Disorder may have linkages to online first-person-shooter-video games (Montag et al, 2011a), which may be linked to excessive arousal of the RAGE/irritability personality dimension (Montag et al, 2012b). …”
Section: Discussionmentioning
confidence: 99%
“…Nevertheless, as noted earlier, it may be of interest/importance to assess addictive tendencies of patients in distinct areas of Internet usage such as online pornography addiction, which may relate intimately to LUST circuitry (e.g., Brand et al, 2016a). In addition, Internet Gaming Disorder may have linkages to online first-person-shooter-video games (Montag et al, 2011a), which may be linked to excessive arousal of the RAGE/irritability personality dimension (Montag et al, 2012b). …”
Section: Discussionmentioning
confidence: 99%
“…To our knowledge only two studies focussed on long term desensitization effects of VVG use by the means of fMRI. In the first study small effects were shown but the results were not adequately corrected for multiple comparisons (Montag et al, 2012) which raise the possibility that the reported differences would not have survived adequate correction. Our group studied 28 male excessive VVG users and a matched control group with two experiments using emotional picture stimuli from the IAPS data base (Szycik et al, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…As Montag et al (2012) and Szycik et al (2016) the current study focused on the long-term desensitization effects of VVG use but this time with an emphasis on empathy. For this reason we used a picture set, patterned after the materials of the Adult Attachment Projective Picture System (AAP; George and West, 2001), designed to elicit empathic / emotional reactions in situations with and without social interaction (Krämer et al, 2010; Beyer et al, 2014a,b).…”
Section: Introductionmentioning
confidence: 99%
“…For instance, violent video games have been implicated in sleep disruption [12] and decreased response to negative stimuli [13]. The violent and criminal content of some game narratives have prompted concern that players may emulate game scenarios in real life.…”
Section: Introductionmentioning
confidence: 99%