<p>Youth is not a homogeneous group. With this motto in mind, the project ANONYMIZED aims to study youth, their engagement with news and digital citizenship dynamics. The team set out to develop a digital newsroom, a space for meeting and exploring digital citizenship and news, considering the significant disparities that characterise individuals in this group. This article explores the outcomes of mapping literature regarding youth, news, diversity, and different methodological approaches, and the contributions to the Design Thinking (DT) process that preceded the digital newsroom development. Furthermore, we discuss the potential of engaging young people in self-discovery and transformative learning processes through media creation and the challenges of considering youth from various backgrounds through pillars such as co-creation or inclusive design. Findings underscore the challenges of inclusivity and diversity and the need for tailored interventions that consider cultural differences, socio-economic factors and evolving technological landscapes. They also highlight the difficulties, as well as the positive results of using digital tools and strategies to trigger learning and motivational processes for diverse audiences – digital tools that rely on media creation, creativity, critical thinking, and collaboration can promote the empowerment and inclusion of youth from distinct backgrounds, bridging the gap between their realities and citizenship experiences. For research teams, involvement in collaborative, immersive and participatory processes encourages them to distance themselves from preconceptions while bringing them closer to research participants.</p>