Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300903
|View full text |Cite
|
Sign up to set email alerts
|

Does It Feel Real?

Abstract: Professionals in domains like film, theater, or architecture often rely on physical models to visualize spaces. With virtual reality (VR) new tools are available providing immersive experiences with correct perceptions of depth and scale. However, these lack the tangibility of physical models. Using tangible objects in VR can close this gap but creates the challenges of producing suitable objects and interacting with them with only the virtual objects visible. This work addresses these challenges by evaluating… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
5
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
5
3
1
1

Relationship

2
8

Authors

Journals

citations
Cited by 30 publications
(6 citation statements)
references
References 46 publications
(42 reference statements)
1
5
0
Order By: Relevance
“…Similar to the findings of Muender et al [54], our results show a strong connection between physical activity in VR and tactile sensation. When designing training environments, it is valuable to identify which components of the setup are most effective.…”
Section: Discussionsupporting
confidence: 92%
“…Similar to the findings of Muender et al [54], our results show a strong connection between physical activity in VR and tactile sensation. When designing training environments, it is valuable to identify which components of the setup are most effective.…”
Section: Discussionsupporting
confidence: 92%
“…The need for realism in MR training is paramount, as it directly impacts the learner's ability to apply skills in real-world situations. This realism can be augmented through tangible interactions and haptic feedback (Muender et al, 2019), enhancing the sensorimotor contingencies that underpin the user's sense of presence and immersion within the MR environment. Recently, Skarbez et al's framework was applied to the field of first responder training in MR (Uhl, Regal, Schrom-Feiertag, Murtinger, & Tscheligi, 2023).…”
Section: Immersion and The Sense Of Presence In Mixed Realitymentioning
confidence: 99%
“…No significant differences were observed in terms of haptics, grasping precision and the perceived performance. Professionals pointed out that digitally planning and adopting scenes is major benefit that could save a lot of time (rapidness) [40].…”
Section: Tangible Scene Designmentioning
confidence: 99%