2023
DOI: 10.3389/fpsyg.2023.1176697
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Does multisensory stimulation with virtual reality (VR) and smell improve learning? An educational experience in recall and creativity

Veneta Andonova,
Felipe Reinoso-Carvalho,
Manuel Arturo Jimenez Ramirez
et al.

Abstract: PurposeThe purpose of this paper is to derive into practical recommendations from multisensory stimulation with virtual reality (VR) and scent to help educators develop effective teaching strategies geared toward aspects of the learning experience, recall, and creativity in a stereotypical learning context.Design/methodology/approachThe paper is based on a randomized experiment in which student participants were subdivided into three treatment groups and one control group. Each group was stimulated by a differ… Show more

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Cited by 16 publications
(6 citation statements)
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“…This provides a robust platform to study the integration and interaction of brain processes associated with simultaneously delivered stimulations or tasks. 87 , 88 Past iVR-fNIRS studies have focused on assessing the interaction of cognitive control, visuospatial attention, working memory, and motor functions in scenarios such as distracted driving 57 , 61 and multitask walking 62 to explore the resource demand and brain performance during demanding tasks.…”
Section: Discussionmentioning
confidence: 99%
“…This provides a robust platform to study the integration and interaction of brain processes associated with simultaneously delivered stimulations or tasks. 87 , 88 Past iVR-fNIRS studies have focused on assessing the interaction of cognitive control, visuospatial attention, working memory, and motor functions in scenarios such as distracted driving 57 , 61 and multitask walking 62 to explore the resource demand and brain performance during demanding tasks.…”
Section: Discussionmentioning
confidence: 99%
“…These results are well supported in the simulation literature, as MR teaching methods create situated learning experiences where learners can practise interpreting complex interconnected information unfolding in a time-sensitive manner. 19 As junior doctors make up the main body of the emergency care workforce in most tertiary centres, improving the rate at which they can learn skills in information management, decision-making and emergency response could have significant implications for waiting times and patient flow. 6 Moreover, the utility of MR technologies in upskilling the most junior trainees without forfeiting patient safety cannot be overlooked.…”
Section: Discussionmentioning
confidence: 99%
“… 13 , 14 Recent advances in visual reality technology could potentially be used to enhance the immersivity of the olfactory experience, particularly when implemented in the form of a game 37 and learning task. 38 It is also likely that engaging in activities that involve gustatory and trigeminal perceptions, such as cooking and food preparation, could help patients to regain their olfactory capacity and enjoyment of foods. 39 , 40 Future research could focus on expanding the range of OT tasks incorporating multisensory stimulation aimed at amplifying the immersive experiences.…”
Section: Discussionmentioning
confidence: 99%