2009
DOI: 10.1162/pres.18.5.370
|View full text |Cite
|
Sign up to set email alerts
|

Domain-Specific Design of 3D Interaction Techniques: An Approach for Designing Useful Virtual Environment Applications

Abstract: Few production virtual environment (VE) applications involve complex threedimensional (3D) interaction. Our long-term collaboration with architects and engineers in designing 3D user interfaces (3D UIs) has revealed some of the causes: existing interaction tasks and/or techniques are either too generic when isolated from the application context, or too specific to be reusable. We propose a new design approach called domain-specific design (DSD) that sits between the generic and specific design approaches, with… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0

Year Published

2012
2012
2022
2022

Publication Types

Select...
4
3
1

Relationship

1
7

Authors

Journals

citations
Cited by 16 publications
(5 citation statements)
references
References 29 publications
0
5
0
Order By: Relevance
“…Their studies show that gestures can outperform mouse interaction in rotation tasks. Chen et al designed a set of numerical input techniques to model architectural modeling process [34], ranged from virtual sliders [35] to virtual keypad and gestural input [33]. Hybrid interfaces that combine 2D multi-touch and 3D gestural interaction have been examined by Benko et al [12].…”
Section: Gestural Interactionmentioning
confidence: 99%
“…Their studies show that gestures can outperform mouse interaction in rotation tasks. Chen et al designed a set of numerical input techniques to model architectural modeling process [34], ranged from virtual sliders [35] to virtual keypad and gestural input [33]. Hybrid interfaces that combine 2D multi-touch and 3D gestural interaction have been examined by Benko et al [12].…”
Section: Gestural Interactionmentioning
confidence: 99%
“…However, a distinction should be made between the methods used to design virtual reality systems as a whole, which is the subject of our article, and methods for interfacing virtual reality systems (3D User Interface design) which have been subject to numerous scientific studies: in particular the work of Chen & Bowman [8].…”
Section: Designing Virtual Reality Systemsmentioning
confidence: 99%
“…Chen [Chen and Bowman 2009] introduced a usability engineering process for 3D UIs that is tuned toward specific user tasks in specific application domains. This process led us through several rounds of 'Activity Design', 'Information Design' and 'Interaction Design' to arrive at the feature set and user interface in the SAFAS v1.5 release.…”
Section: Approachmentioning
confidence: 99%