1986
DOI: 10.1016/0022-0000(86)90036-x
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Domino-tiling games

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Cited by 73 publications
(58 citation statements)
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“…Now p ⊆ q if and only if A does not accept any tree. This concludes the proof of (1) The proofs of the lower bound make use of a reduction from two-player corridor tiling [5]. The latter problem is the extension of corridor tiling, used in the proof of Theorem 6 (1), to two players (I and II).…”
Section: Containment Testing For Xp(dtd / // [ ] * ) Is Hard For mentioning
confidence: 99%
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“…Now p ⊆ q if and only if A does not accept any tree. This concludes the proof of (1) The proofs of the lower bound make use of a reduction from two-player corridor tiling [5]. The latter problem is the extension of corridor tiling, used in the proof of Theorem 6 (1), to two players (I and II).…”
Section: Containment Testing For Xp(dtd / // [ ] * ) Is Hard For mentioning
confidence: 99%
“…We make use of a reduction from corridor tiling which is known to be hard for pspace [5]. Let T = (D, H, V,b,t, n) be a tiling system.…”
Section: Definition 4 We Say Thatmentioning
confidence: 99%
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“…exptime exptime exptime exptime nd,c exptime exptime pspace pspace nd,bc exptime exptime pspace ptime lem [7]. Let (D, V, H,t,b) be a tiling system, where D = {t1, .…”
Section: Fixing Schema Languagesmentioning
confidence: 99%