2020
DOI: 10.18778/0208-600x.75.06
|View full text |Cite
|
Sign up to set email alerts
|

Doping in e-sports. An empirical exploration and search for sociological interpretations

Abstract: Electronic sports is a new phenomenon in scientific research. Many issues within it have not been systematically analyzed. The use of artificial substances to improve human physical abilities is most often addressed in the context of deviation in sports. E-sports partially reflects sporting functionality, but in the area of doping and anti-doping control in video game competitions, it is difficult to delineate the boundary between what is allowed and what is forbidden. The aim of this work is to reconstruct th… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
6

Relationship

0
6

Authors

Journals

citations
Cited by 6 publications
(5 citation statements)
references
References 23 publications
(17 reference statements)
0
5
0
Order By: Relevance
“…According to Holden et al (2017), the existence of esports has seen a rise in problems connected to drugs to enhance the player's performance. In esports, drugs are used to improve focus and act as emotional control (Jasny, 2020). During the Electronic World Cup 2015, a player admitted that his team was under the influence of 'Adderall' which is a drug substance.…”
Section: Risks and Threats In Esportsmentioning
confidence: 99%
“…According to Holden et al (2017), the existence of esports has seen a rise in problems connected to drugs to enhance the player's performance. In esports, drugs are used to improve focus and act as emotional control (Jasny, 2020). During the Electronic World Cup 2015, a player admitted that his team was under the influence of 'Adderall' which is a drug substance.…”
Section: Risks and Threats In Esportsmentioning
confidence: 99%
“…According to this, for the pixel located at (x, y) at time t, moving to (x + dx, y + dy) at time t + dt, there are Computational Intelligence and Neuroscience I(x, y, t) � I(x + dx , y + dy , t + dt). (6) en, according to another basic assumption of LK optical flow, the displacement of pixels in adjacent images is small; the Taylor expansion of formula ( 6) is…”
Section: Klt Optical Flowmentioning
confidence: 99%
“…E-sports can exercise people's thinking ability, psychological pressure resistance, unity and cooperation, hand-eye coordination, and so on. It can also make the younger generation have the awareness of abiding by the rules in the process of participating in e-sports [ 6 ]; trained participants have a fair and open, never admit defeat, pursue a stronger competitive spirit, and have a positive impact on the lives of participants. Many colleges and universities have successively opened related majors in e-sports.…”
Section: Introductionmentioning
confidence: 99%
“…In traditional sports, the major reason behind the popularity of doping is not restricted to performing better in sport competitions (like Olympics, football, cricket, baseball and other international tournaments), rather it is because of the increasing pressure to break records due to the excessive commercialization and politicization of sports (Waddington, 2008). Such international tournaments become an implicit part of national propaganda and help in establishing the pride of a given political system among international relationships (Jasny, 2020).…”
Section: Doping and Sportsmentioning
confidence: 99%