2022 IEEE Conference on Games (CoG) 2022
DOI: 10.1109/cog51982.2022.9893647
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DOTA 2 match prediction through deep learning team fight models

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Cited by 6 publications
(3 citation statements)
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“…In the area of predicting results in MOBA games, specifically in the context of DOTA 2, studies have been conducted that contribute to the advancement of this field. Ke et al [6] propose an innovative approach to identify and define team fights as crucial events during DOTA 2 matches. The main objective of this study is to explore the potential of team fight information in real-time prediction of match results.…”
Section: A Prediction Of Results In Moba Gamesmentioning
confidence: 99%
“…In the area of predicting results in MOBA games, specifically in the context of DOTA 2, studies have been conducted that contribute to the advancement of this field. Ke et al [6] propose an innovative approach to identify and define team fights as crucial events during DOTA 2 matches. The main objective of this study is to explore the potential of team fight information in real-time prediction of match results.…”
Section: A Prediction Of Results In Moba Gamesmentioning
confidence: 99%
“…At the team level, Schubert et al ( 2016) described a graph-based method for detecting spatio-temporally bounded team encounters (team fights) in Dota 2, and, early on in esports research, noted the potential for predictive analytics in esports. Ke et al (2022) developed a framework for defining and extracting teamfight definitions in Dota 2. They evaluated whether team fights (key but relatively rare events) held a signal useful for match outcome prediction.…”
Section: In-game Event Predictionmentioning
confidence: 99%
“…The many video game genres that use teams of players as the main game mechanic offer an opportunity to examine multiple types of collective actions and how they relate to team dynamics. Collective behaviors of teams can be included as additional types of input in algorithms predicting the outcomes of eSports matches (Hodge et al, 2021;Ke et al, 2022;Xenopoulos et al, 2020). As sports betting in eSports has increased, so to has interest in using in-game analytics to predict match outcomes (Lopez-Gonzalez & Griffiths, 2018;Sweeney et al, 2021).…”
Section: Future Directions and Applicationsmentioning
confidence: 99%