2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT) 2016
DOI: 10.1109/icalt.2016.47
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Drawing for Blind Learners: Assistive Technology for Graphical Design

Abstract: One of the main problems faced by blind learners is a lack of drawing technologies that support images and diagram drawing without the help of a sighted support worker. Even though some technologies have been experimented with in the past, blind learners have not been keen on tactile drawing due to: the difficulty of the drawing task, the length of time taken to complete a simple task, and the inefficiency of the drawing experience. This paper presents a set of grammar tools that can be used by blind people to… Show more

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Cited by 3 publications
(2 citation statements)
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“…At the time, these solutions were hampered by technological gaps, such as a lack of suitable language transformers, and 'Moore's Law' governing CPU clock speed increases required by CPU intensive designs. However, we believe nonetheless that an opportunity for a storytelling device, perhaps using a large language model (such as a generative language model like GPT3) alongside visualization (such as [32]) and other techniques (for example, novel research findings such as knowledge about room size efficacy potential [38]), these that have proven their efficacy in other AAT adaptations could be combined to facilitate 'storytelling', which in our case means translating the ambient elements of a metaverse into something that facilitates access to disabled individuals. This could serve to enhance the self-efficacy of their interactions with said metaverse.…”
Section: Interactive Storytelling As a Potential Av-enue For Inclusivitymentioning
confidence: 99%
“…At the time, these solutions were hampered by technological gaps, such as a lack of suitable language transformers, and 'Moore's Law' governing CPU clock speed increases required by CPU intensive designs. However, we believe nonetheless that an opportunity for a storytelling device, perhaps using a large language model (such as a generative language model like GPT3) alongside visualization (such as [32]) and other techniques (for example, novel research findings such as knowledge about room size efficacy potential [38]), these that have proven their efficacy in other AAT adaptations could be combined to facilitate 'storytelling', which in our case means translating the ambient elements of a metaverse into something that facilitates access to disabled individuals. This could serve to enhance the self-efficacy of their interactions with said metaverse.…”
Section: Interactive Storytelling As a Potential Av-enue For Inclusivitymentioning
confidence: 99%
“…We proposed a compass-based navigation method that enables the screen navigation through formal language commands (Ohene-Djan and Fernando, 2016). A compass on the interface takes the user to the intended location, where the screen is divided in to 3*3 memorable locations such as north, south, east, west, north-west, north-east southeast, and south-west.…”
Section: Introductionmentioning
confidence: 99%