2021
DOI: 10.1027/1864-1105/a000279
|View full text |Cite
|
Sign up to set email alerts
|

Dreamlike and Playful Virtual Environments to Inspire Children’s Divergent Thinking

Abstract: Abstract. Computers have long been seen as possible tools to foster creativity in children. In this respect, virtual environments present an interesting potential to support idea generation but also to steer it in relevant directions. A total of 96 school-aged children completed a standard divergent thinking task while being exposed to one of three virtual environments: a replica of the headmistress’s office, a replica of their schoolyard, and a dreamlike environment. Results showed that participants … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
9
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
1

Relationship

1
4

Authors

Journals

citations
Cited by 5 publications
(9 citation statements)
references
References 43 publications
0
9
0
Order By: Relevance
“…The potential of information technologies in the development of a preschool child is realized by us through our method of original children's animation based on using an animation studio [8]. Work in an animation studio as an example of the implementation of information and computer technologies in preschool education has great potential for the development of visual thinking, particularly for the development of visual coding and visual analysis which can be considered the "problem areas" based on the results of the conducted pilot study [9][10][11][12].…”
Section: Discussion the Potential Of Information Technologies As A Mmentioning
confidence: 99%
“…The potential of information technologies in the development of a preschool child is realized by us through our method of original children's animation based on using an animation studio [8]. Work in an animation studio as an example of the implementation of information and computer technologies in preschool education has great potential for the development of visual thinking, particularly for the development of visual coding and visual analysis which can be considered the "problem areas" based on the results of the conducted pilot study [9][10][11][12].…”
Section: Discussion the Potential Of Information Technologies As A Mmentioning
confidence: 99%
“…European Psychologist (2022), 27(3), 237-253 (Guegan et al, 2020). VR headset was used in three studies, whereas four studies used desktop computers.…”
Section: ó 2022 Hogrefe Publishingmentioning
confidence: 99%
“…Nine recent publications brought support and provided some explanations regarding psychological processes involved in the effect of VE on creativity, including two book chapters summarizing previous authors’ publications (Alahuhta et al, 2016; Eustáquio & de Sousa, 2019) and one conference proceeding (Bourgeois-Bougrine et al, 2018). Respectively four and then two empirical studies (Table 3) addressed the impact of physical and social virtual contextual cues on creative performance (Physical: Fleury et al, 2020; Guegan, Nelson, et al, 2017; Guegan et al, 2020; Nelson & Guegan, 2019; Social: Bourgeois-Bougrine et al, 2020; Frommet al, 2020).…”
Section: Immersion In Virtual Environment: a Second Vr Specific Featurementioning
confidence: 99%
See 2 more Smart Citations