2021
DOI: 10.1109/tnsm.2021.3055494
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DRL-QOR: Deep Reinforcement Learning-Based QoS/QoE-Aware Adaptive Online Orchestration in NFV-Enabled Networks

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Cited by 45 publications
(14 citation statements)
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“…The number of VNFs per SFC is set to a random number within [2,4], and the required bandwidth is set to be randomly distributed between [1,4] Gbps. For the convenience of the experiment, the BRC of each type of VNF is set to 2 units of computing resources.…”
Section: Sfc Request Settingmentioning
confidence: 99%
See 1 more Smart Citation
“…The number of VNFs per SFC is set to a random number within [2,4], and the required bandwidth is set to be randomly distributed between [1,4] Gbps. For the convenience of the experiment, the BRC of each type of VNF is set to 2 units of computing resources.…”
Section: Sfc Request Settingmentioning
confidence: 99%
“…How to determine the placement of VNFs to meet business requirements and quality of service (QoS) has been proven to be an NP-hard problem [4]. Cohend et al [5] aimed to find a solution that minimizes VNF connection and deployment costs.…”
Section: Introductionmentioning
confidence: 99%
“…An efficient approach to capturing the dynamic network state transitions and orchestrating SFCs with various requirements is the implementation of reinforcement learning. For instance, Chen et al 26 proposed a QoS/QoE (Quality of Experience)‐aware adaptive online orchestration approach that uses deep reinforcement learning to adapt to the real‐time variations in network state. Troia et al 27 developed a reinforcement learning system for optimizing resource allocation of SFCs in a multilayer network, where for the given network state and historical traffic traces, a reinforcement learning agent decides whether and when to reconfigure the SFCs.…”
Section: Related Workmentioning
confidence: 99%
“…In [31], a novel resource allocation model was proposed to allocate resources and reduce latency. In [32], a reinforcement learning-based quality-of-service cognitive adaptive online orchestration method was proposed to adjust the real change of network. In [33], a novel reinforcement learning optimal framework was proposed to ensure good experience of playing.…”
Section: Related Workmentioning
confidence: 99%