2021 IEEE 41st International Conference on Distributed Computing Systems (ICDCS) 2021
DOI: 10.1109/icdcs51616.2021.00021
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Dyconits: Scaling Minecraft-like Services through Dynamically Managed Inconsistency

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Cited by 4 publications
(4 citation statements)
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“…Similar in many ways to Manycraft, Koekepan [23] uses zone-partitioning and scales horizontally. Dyconits [17] are a distributed architecture that scales MLGs vertically, through the use of dynamically managed consistency-units. None of these approaches considers explicitly performance variability.…”
Section: Related Workmentioning
confidence: 99%
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“…Similar in many ways to Manycraft, Koekepan [23] uses zone-partitioning and scales horizontally. Dyconits [17] are a distributed architecture that scales MLGs vertically, through the use of dynamically managed consistency-units. None of these approaches considers explicitly performance variability.…”
Section: Related Workmentioning
confidence: 99%
“…MLGs represent an important and unique class of online multiplayer games. Most importantly, MLGs allow players to create, modify, and remove in-game objects (e.g., player apparel) and geographical features (e.g., terrain) [18]. Moreover, some game objects and features are self-acting, that is, they act even when no player input is applied to them.…”
Section: Introductionmentioning
confidence: 99%
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“…there is no prescribed application structure, and users can bring their own code in multiple languages. Use cases span API services, event processing pipelines, ETL, software testing and monitoring [161], video processing [14], data analytics [13], [16], gaming [162], and machine learning [163]. AWS Lambda, for example, natively supports Java, Go, PowerShell, Node.js, C#, Python, and Ruby and extends to virtually any programming language via a runtime API [21].…”
Section: Background and Motivationmentioning
confidence: 99%