Proceedings of the 20th International Conference on 3D Web Technology 2015
DOI: 10.1145/2775292.2775296
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Dynamic adaptive mesh streaming for real-time 3D teleimmersion

Abstract: is an open access repository that collects the work of Arts et Métiers ParisTech researchers and makes it freely available over the web where possible. AbstractRecent advances in full body 3D reconstruction methods have lead to the realisation of high quality, real-time, photo realistic capture of users in a range of tele-immersion (TI) contexts including gaming and mixed reality environments. The full body reconstruction (FBR) process is computationally expensive requiring comparatively high CPU, GPU and ne… Show more

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Cited by 3 publications
(1 citation statement)
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“…This paper describes the main elements of an integrated platform, including capturing and fast 3D reconstruction of human 3D shape/appearance and skeleton-based motion tracking, which targets TI and future 3D applications. The elements of the continuously being developed platform have already allowed the realization of a number of relevant applications, as in http://vcl.iti.gr/3dTI/ : 1) ski competition among users spread around Europe [3]; 2) 3D hang-out communications [4]; 3) multiplayer networked 3D games ("SpaceWars" and "Castle in the Forest"), where users participate via their on-the-fly reconstructed 3D replicants; and 4) athletes' training via professionals' performance capturing and reconstruction for quick-post 4D media. In addition, this paper describes a novel framework for the objective evaluation of the 3D reconstruction process, where the 3D ground-truth model is not available, as in real-time reconstruction applications.…”
mentioning
confidence: 99%
“…This paper describes the main elements of an integrated platform, including capturing and fast 3D reconstruction of human 3D shape/appearance and skeleton-based motion tracking, which targets TI and future 3D applications. The elements of the continuously being developed platform have already allowed the realization of a number of relevant applications, as in http://vcl.iti.gr/3dTI/ : 1) ski competition among users spread around Europe [3]; 2) 3D hang-out communications [4]; 3) multiplayer networked 3D games ("SpaceWars" and "Castle in the Forest"), where users participate via their on-the-fly reconstructed 3D replicants; and 4) athletes' training via professionals' performance capturing and reconstruction for quick-post 4D media. In addition, this paper describes a novel framework for the objective evaluation of the 3D reconstruction process, where the 3D ground-truth model is not available, as in real-time reconstruction applications.…”
mentioning
confidence: 99%