2019 IEEE International Symposium on Multimedia (ISM) 2019
DOI: 10.1109/ism46123.2019.00017
|View full text |Cite
|
Sign up to set email alerts
|

Dynamic Adaptive Streaming for Augmented Reality Applications

Abstract: Augmented Reality (AR) superimposes digital content on top of the real world, to enhance it and provide a new generation of media experiences. To provide a realistic AR experience, objects in the scene should be delivered with both high photorealism and low latency. Current AR experiences are mostly delivered with a download-and-play strategy, where the whole scene is considered a monolithic entity for delivery. This approach results in high start-up latencies and therefore a poor user experience. A similar pr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
10
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
6
2
1

Relationship

1
8

Authors

Journals

citations
Cited by 20 publications
(10 citation statements)
references
References 17 publications
0
10
0
Order By: Relevance
“…Next, the performance of the proposed system is compared with those of existing systems. namely, Full-Request, Round-Robin, DASH-NVE [11], and DAS-AR [10]. As the existing systems do not specify the mechanism interacting with the real world, the position of AR objects is determined by the proposed marker size and position detection processes for the existing systems.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Next, the performance of the proposed system is compared with those of existing systems. namely, Full-Request, Round-Robin, DASH-NVE [11], and DAS-AR [10]. As the existing systems do not specify the mechanism interacting with the real world, the position of AR objects is determined by the proposed marker size and position detection processes for the existing systems.…”
Section: Resultsmentioning
confidence: 99%
“…So far, a considerable amount of research efforts has been devoted to provide adaptive AR streaming services with limited network resources. Petrangeli et al [10] proposed an AR streaming framework that dynamically decides the LOD chunk of 3D objects considering the geometric error and the position of the 3D objects. Forgione et al [11] introduced a DASH-based networked virtual environment while considering the user view and network conditions, and the number of triangles is considered to determine the download chunk of 3D con-tents.…”
Section: Introductionmentioning
confidence: 99%
“…To incorporate the unique structures of 3D meshes, Hladky et al [15] prioritize the triangle components in the streaming pipeline based on their individual visibility. In a real cloud-based system, object-wise LoDs shall be determined with respect to the virtual camera views and the available resources (bandwidth) and constraints (reaction time) [33]. It is also possible to perform progressive rendering without building hierarchical structures [40].…”
Section: D Data Transmissionmentioning
confidence: 99%
“…In general, tiled adaptive streaming techniques have received significant research attention for omnidirectional videos [5,40,56] and point clouds [12,30,39,41]. However, further study is required for live real-time human point cloud reconstructions.…”
Section: Humanoid Point Cloud Considerationsmentioning
confidence: 99%