1998
DOI: 10.1109/3468.650322
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Dynamic adjustment of stereo display parameters

Abstract: Abstract-A review of the facts about human stereo vision leads to the conclusion that the human stereo processing mechanism is very flexible in the presence of other depth cues. Stereopsis seems to provide only local additional depth information, rather than defining the overall 3D geometry of a perceived scene. This paper reports on an experimental approach to adjusting stereo parameters automatically and thereby providing a low eye strain, easily accommodated stereo view for computer graphics applications. T… Show more

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Cited by 54 publications
(31 citation statements)
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“…In practice, this means that due to physical limitations, stereoscopy is limited to a smaller area of depth perception than real stereo vision [20]. For long-term interactions, applications should even limit the use of depth cues to only a small portion of this area (Percival's Zone of Comfort [21]).…”
Section: Stereoscopic Mediamentioning
confidence: 99%
“…In practice, this means that due to physical limitations, stereoscopy is limited to a smaller area of depth perception than real stereo vision [20]. For long-term interactions, applications should even limit the use of depth cues to only a small portion of this area (Percival's Zone of Comfort [21]).…”
Section: Stereoscopic Mediamentioning
confidence: 99%
“…(Dörner, Ralf & Steinicke, 2013, S. 49). In Studien wurde dieser Bereich in Abhän-gigkeit zur Displayentfernung empirisch ermittelt (Ware, C., Gobrecht & Paton, 1998 Face-to-Face-Kommunikation mit anderen Menschen (Durlak, 1987). Die Interaktion mit virtuellen Umgebungen soll dabei auf Erfahrungen und Erwartungen des menschlichen Wahrnehmungsapparates aufbauen (Steuer, 1992).…”
Section: Stereoskopie In Virtuellen Umgebungenunclassified
“…Ware, Gobrecht, and Paton (1995) conducted experiments to identify how users adjust stereoscopy parameters and how those users would react to the dynamic adjustment of those values. With these data, Ware, Gobrecht, and Paton (1998) created a two-pass algorithm to appropriately adjust the virtual eye separation and the zero parallax plane distance with the Z-buffer of the main camera. Wartell et al (2009) enhanced Ware's model to apply to different types of s3D display configurations.…”
Section: Introductionmentioning
confidence: 99%