2017
DOI: 10.1007/s11263-016-0985-3
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Dynamic Behavior Analysis via Structured Rank Minimization

Abstract: Human behavior and affect is inherently a dynamic phenomenon involving temporal evolution of patterns manifested through a multiplicity of non-verbal behavioral cues including facial expressions, body postures and gestures, and vocal outbursts. A natural assumption for human behavior modeling is that a continuous-time characterization of behavior is the output of a linear time-invariant system when behavioral cues act as the input (e.g., continuous rather than discrete annotations of dimensional affect). Here … Show more

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Cited by 11 publications
(10 citation statements)
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“…However, ADMM has been applied successfully in non-linear optimization problems in practice [14], [25], [26], [27], [28]. In addition, the thorough experimental evaluation of the proposed methods presented in Section 7, indicates that the obtained solutions are good for the data upon which RJIVE was tested.…”
Section: Scalable Rjivementioning
confidence: 99%
“…However, ADMM has been applied successfully in non-linear optimization problems in practice [14], [25], [26], [27], [28]. In addition, the thorough experimental evaluation of the proposed methods presented in Section 7, indicates that the obtained solutions are good for the data upon which RJIVE was tested.…”
Section: Scalable Rjivementioning
confidence: 99%
“…Concretely, statistical model of verbal and acoustic features have been applied for disagreement detection [3][4] [5], while in [6] [7] the task is addressed by employing a sequential discriminative model. Kim et al [8] [9] employ audio features for conflict detection while methods for estimation of continuous-valued conflict intensity have been proposed in [10] [11] [8]. However, the aforementioned methods ignore or oversimplify the temporal dimension which is of utmost importance to the problems of conflict and (dis)agreement estimation.…”
Section: Introductionmentioning
confidence: 99%
“…Such systems, including affective multimodal interfaces, interactive multi-party games, and online services, would facilitate market research analysis, personalized e-commerce, and recruitment as well as enable patient-centric healthcare technologies such as emote monitoring of conditions like pain, anxiety and depression, to mention but a few examples. A fundamental pre-requisite for the development of interfaces like the above mentioned is the deployment of end-to-end machine learning frameworks capable of detecting, tracking, modeling, recognizing and predicting naturalistic -and, consequently, highly ambiguous -human behaviors [1]. Urged by this ever-growing necessity, this paper focuses on temporal dynamics-based behavior prediction in-the-wild, that is in naturalistic, unconstrained conditions.…”
Section: Introductionmentioning
confidence: 99%
“…The modeling assumption behind the proposed framework is that naturalistic affect and behavior captured in audiovisual episodes are smoothly-varying dynamic phenomena and thus the hidden temporal dynamics can be modeled as a generative auto-regressive process [1]. In particular, continuous-time real-valued characterizations of behavior (annotations) are postulated to be outputs of a low-complexity (i.e., low-order) time-invariant Linear Dynamical System (LDS) when descriptors of behavioral cues (features) act as inputs.…”
Section: Introductionmentioning
confidence: 99%
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