2021
DOI: 10.1007/978-3-030-77873-6_12
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Dynamic Cognitive Modeling for Adaptive Serious Games

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Cited by 3 publications
(2 citation statements)
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“…A combination of some or all of the aforementioned data sources is then used to interpret what learners know and/or will do. The typical learning indicators that have been widely utilized in literature are learning performance [69], [71], learners' attention levels [68], emotion [72], [74], collaboration and interaction degrees [75], [76], cognitive states [77], and engagement levels [78], [79].…”
Section: A Multimodal Data Inputsmentioning
confidence: 99%
“…A combination of some or all of the aforementioned data sources is then used to interpret what learners know and/or will do. The typical learning indicators that have been widely utilized in literature are learning performance [69], [71], learners' attention levels [68], emotion [72], [74], collaboration and interaction degrees [75], [76], cognitive states [77], and engagement levels [78], [79].…”
Section: A Multimodal Data Inputsmentioning
confidence: 99%
“…This allows for systems which can teach and allow for improvement with a more thorough understanding of the user's behavior. For instance, cognitive architectures (see Section 3.2) can be used to define intelligent tutoring systems [122].…”
Section: Ai In Games and Teachingmentioning
confidence: 99%