2015 22nd International Symposium on Temporal Representation and Reasoning (TIME) 2015
DOI: 10.1109/time.2015.18
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Dynamic Consistency of Conditional Simple Temporal Networks via Mean Payoff Games: A Singly-Exponential Time DC-checking

Abstract: Abstract-Conditional Simple Temporal Network (CSTN) is a constraint-based graph-formalism for conditional temporal planning. It offers a more flexible formalism than the equivalent CSTP model of Tsamardinos, Vidal and Pollack, from which it was derived mainly as a sound formalization. Three notions of consistency arise for CSTNs and CSTPs: weak, strong, and dynamic. Dynamic consistency is the most interesting notion, but it is also the most challenging and it was conjectured to be hard to assess. Tsamardinos, … Show more

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Cited by 15 publications
(36 citation statements)
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“…We prove that, for discrete CSTNs, one can always restrict her attention to discrete execution strategies, whose execution times are expressible with a number of bits at most polynomial in the size of the input. Our proof is a generalization of an argument given in [5]. Lemma 13 (Discrete CSTNs admit discrete strategies).…”
Section: B Discrete Strategies For Cstnsmentioning
confidence: 94%
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“…We prove that, for discrete CSTNs, one can always restrict her attention to discrete execution strategies, whose execution times are expressible with a number of bits at most polynomial in the size of the input. Our proof is a generalization of an argument given in [5]. Lemma 13 (Discrete CSTNs admit discrete strategies).…”
Section: B Discrete Strategies For Cstnsmentioning
confidence: 94%
“…For CSTNs, determining the right complexity class of dynamic controllability is still a widely open question. Deciding their weak controllability has been proven to be coNP-complete [2], [5] and, since weak controllability can easily be reduced to a special case of dynamic controllability, then CSTN-DC is at least coNP-hard [5]. A first complete algorithmic solution had been proposed in [6] by reducing CSTN-DC to a time automaton game of high complexity.…”
Section: Introductionmentioning
confidence: 99%
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“…With similar application contexts in mind, [9] and [8] further contribute to that effort, by providing complexity results and practical solutions for the verification and automatic synthesis of reactive systems from quantitative specifications expressed in linear time temporal logic extended with mean-payoff and energy objectives. Further applications to temporal networks have been studied in [16] and [15]. Consequently, efficient algorithms to solve mean-payoff games become essential ingredients to tackle these problems in practice.…”
Section: Introductionmentioning
confidence: 99%
“…Dynamic-Consistency (DC) is the most interesting notion, but it is also the most challenging. In order to address the DC-Checking problem, Comin and Rizzi (2015) introduced ε-DC (a refined, more realistic, notion of DC), and provided an algorithmic solution to it. Next, given that DC implies ε-DC for some sufficiently small ε > 0, and that for every ε > 0 it holds that ε-DC implies DC, it was offered a sharp lower bounding analysis on the critical value of the reaction-timeε under which the two notions coincide.…”
mentioning
confidence: 99%