2010 IEEE 24th International Conference on Advanced Information Networking and Applications Workshops 2010
DOI: 10.1109/waina.2010.70
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Dynamic Data Allocation Scheme for Multi-server Web-Based MORPG System

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Cited by 10 publications
(9 citation statements)
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“…In our previous work, our system could increase the user capacity by using the moving home method [1]- [3]. However, the latency difference among servers is wide.…”
Section: Modelingmentioning
confidence: 99%
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“…In our previous work, our system could increase the user capacity by using the moving home method [1]- [3]. However, the latency difference among servers is wide.…”
Section: Modelingmentioning
confidence: 99%
“…It uses LRC rule. With this rule, the block moves to the other server when the block required by only one user [1]- [3]. The single server system is the same configuration as this experiment.…”
Section: Real Systemmentioning
confidence: 99%
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“…(5) The threshold T is the value that subtract w s from the load of each server. (6).. (8) are the same as the variable definition.…”
Section: Minimizementioning
confidence: 99%
“…The average latency decreased with this dynamic allocation method. And player capacity of four server system rose up to 320 players in contrast to 200 players of single server system [6][7] [8]. However, the latency difference among servers is not considered.…”
Section: Introductionmentioning
confidence: 99%