2012
DOI: 10.1007/978-1-4471-4796-1_97
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Dynamic Difficulty Adjustment by Facial Expression

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Cited by 6 publications
(1 citation statement)
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“…Subjects reported that they "might feel stupid [...] to try to smile all the time" and needed "an indicator for the reaction from the facial tracking". In a similar way, Xiang, Yang and Zhang [37] used "frustrated", "excited", "relax" and "bored" FEs to adapt the difficulty of a Tetris-like game.…”
Section: A Voluntary Facial Expression and Affective Control In Hcimentioning
confidence: 99%
“…Subjects reported that they "might feel stupid [...] to try to smile all the time" and needed "an indicator for the reaction from the facial tracking". In a similar way, Xiang, Yang and Zhang [37] used "frustrated", "excited", "relax" and "bored" FEs to adapt the difficulty of a Tetris-like game.…”
Section: A Voluntary Facial Expression and Affective Control In Hcimentioning
confidence: 99%