2023
DOI: 10.14569/ijacsa.2023.0140660
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Dynamic Difficulty Adjustment of Serious-Game Based on Synthetic Fog using Activity Theory Model

Fresy Nugroho,
Puspa Miladin Nuraida Safitri Abdul Basid,
Firma Sahrul Bahtiar
et al.

Abstract: This study used the activity theory model to determine the dynamic difficulty adjustment of serious-game based on synthetic fog. The difference in difficulty levels was generated in a 3-dimensional game environment with changes determined by applying varying fog thickness. The activity theory model in serious-games aims to facilitate development analysis in terms of learning content, the equipment used, and the resulting in-game action. The difficulty levels vary according to the player's ability because the g… Show more

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(1 citation statement)
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“…In this aspect, the green library concept incorporates the creation of 3D maps. 3D technology is widely used for various purposes, including interactive media [5], educational materials [6], introducing tangible cultural heritages [7], and the development of serious games with varying levels of difficulty [8]. This paper will discuss the concept of a green library with a 3D design, where the 3D design of the library will be connected to a map that will ultimately produce an Augmented Reality-based spatial map product.…”
Section: Introductionmentioning
confidence: 99%
“…In this aspect, the green library concept incorporates the creation of 3D maps. 3D technology is widely used for various purposes, including interactive media [5], educational materials [6], introducing tangible cultural heritages [7], and the development of serious games with varying levels of difficulty [8]. This paper will discuss the concept of a green library with a 3D design, where the 3D design of the library will be connected to a map that will ultimately produce an Augmented Reality-based spatial map product.…”
Section: Introductionmentioning
confidence: 99%