1997
DOI: 10.1109/2945.620488
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Dynamic free-form deformations for animation synthesis

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Cited by 145 publications
(73 citation statements)
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“…Embedded methods have been developed to minimize the complexity of re-meshing by embedding material surfaces into the existing mesh [Müller and Gross 2004;Molino et al 2004;Bao et al 2007;Sifakis et al 2007;Gissler et al 2007;Parker and O'Brien 2009]. Although these works generalized the approach to fracture, the embedding idea goes back at least to free form deformations [Sederberg and Parry 1986;Faloutsos et al 1997;Capell et al 2002;Teran et al 2005]. Also, particle-based methods can provide flexibility for topology change [Pauly et al 2005].…”
Section: Related Workmentioning
confidence: 99%
“…Embedded methods have been developed to minimize the complexity of re-meshing by embedding material surfaces into the existing mesh [Müller and Gross 2004;Molino et al 2004;Bao et al 2007;Sifakis et al 2007;Gissler et al 2007;Parker and O'Brien 2009]. Although these works generalized the approach to fracture, the embedding idea goes back at least to free form deformations [Sederberg and Parry 1986;Faloutsos et al 1997;Capell et al 2002;Teran et al 2005]. Also, particle-based methods can provide flexibility for topology change [Pauly et al 2005].…”
Section: Related Workmentioning
confidence: 99%
“…Such deformation field T (∆P; x, y) [21] is a popular approach in graphics, animation and rendering [22]. Opposite to optical flow techniques, FFD techniques support smoothness constraints, exhibit robustness to noise and are suitable for modelling large and small non-rigid deformations.…”
Section: Free Form Deformations and Implicit Level Setsmentioning
confidence: 99%
“…Model reduction can also employ pre-determined global bases, such as low-order polynomial or super-quadric deformation fields [Witkin and Welch 1990;Metaxas and Terzopoulos 1992]. In computer graphics, real-time forward simulations have also been achieved using multi-resolution methods [Debunne et al 2001;Capell et al 2002;Grinspun et al 2002], or by driving detailed rendering meshes with coarse simulations [Faloutsos et al 1997;Müller and Gross 2004]. Unfortunately, real-time simulations seldom match the spatial and temporal behavior of more detailed simulations.…”
Section: Related Workmentioning
confidence: 99%