2016
DOI: 10.48550/arxiv.1602.03623
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Dynamic Group Behaviors for Interactive Crowd Simulation

Liang He,
Jia Pan,
Sahil Narang
et al.

Abstract: Figure 1: Our method can generate dynamic group behaviors along with coherent and collision free navigation. We highlight the performance in a street-crossing scenario, where different groups are shown with different colors. Our approach can automatically adapt to the environment and the number, shape, and size of the groups can change dynamically.

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Cited by 2 publications
(2 citation statements)
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“…This model has been implemented on the GPU [5] and has shown credible speedup over the multi-core CPU implementation through use of hashing instead of naive nearest neighbor search. Group behavior has also been included in VO models [13,30] allowing people to be joined into groups. Such people attempt to remain close to other members of the group and aim for the same goal location.…”
Section: Introductionmentioning
confidence: 99%
“…This model has been implemented on the GPU [5] and has shown credible speedup over the multi-core CPU implementation through use of hashing instead of naive nearest neighbor search. Group behavior has also been included in VO models [13,30] allowing people to be joined into groups. Such people attempt to remain close to other members of the group and aim for the same goal location.…”
Section: Introductionmentioning
confidence: 99%
“…This model has been implemented on the GPU [2] and has shown credible speedup over the multi-core CPU implementation through use of hashing instead of naive nearest neighbor search. Group behavior has also been included in VO models [23,24] allowing people to be joined into groups. Such people attempt to remain close to other members of the group and aim for the same goal location.…”
Section: Introductionmentioning
confidence: 99%